Doug McCrae
Legend
What's the definition?Bear in mind that the OSR, and the OS definition associated with it, comes primarily from a D&D perspective.
What's the definition?Bear in mind that the OSR, and the OS definition associated with it, comes primarily from a D&D perspective.
I see RQ as being pretty similar to 3e. Both systems are strongly simulationist. RQ is to d100 what 3e is to d20. Unified system - combat, skills and everything else use the same mechanic. All characters, including monsters, built the same way. I loved that feature when I first saw it. Like 3e, RQ is a bit too complex, I always felt Call of Cthulhu was a better expression of the Chaosium system.I think RQ comes in for more flak than Traveller on that count partly because it is more often (if inaccurately) seen as a "D&D wannabe", and partly because more D&Ders are ignorant of it and imagine it to be more like 3E than it really is.
If you use products from the OSR in your game -- whatever it is -- then I would call that playing a part in the OSR! The old game books themselves are obviously not products of the "renaissance", but people dusting them off to play may be. Products of WotC are products of WotC. Some people might conceive of the OSR primarily (or wholly?) in terms of initiatives by hobbyists, but I don't know. It's certainly possible for something to have some OS design elements without being seen by designer or users as part of the OSR.
It also lacks skill points and DCs. There's a really big difference from 3E in the role skill ratings play in the game. If you're using the thief class and weapon proficiencies in AD&D, then nearly all the skills on the RQ2 character sheet have AD&D equivalents (which may not be called "skills"). The whole relationship among players, GM and rules is much more like that in old D&D (or Traveller) than like that in 3E.Unlike D&D, [RQ] lacks classes and levels so that's a big difference.
First, what it's not is something rigid like the specification of Universal Serial Bus. It's more like the definition of a literary genre by the fans.What's the definition?
You're reading that wrong.Remathilis said:So if I'm reading that right, system doesn't matter, as long as you're playing in an "old school manner". Except when, of course, it does matter.
No, but the addition of skill ratings is by itself regarded skeptically in the OSR. I think RQ comes in for more flak than Traveller on that count partly because it is more often (if inaccurately) seen as a "D&D wannabe", and partly because more D&Ders are ignorant of it and imagine it to be more like 3E than it really is. (The new Mongoose version is another matter.)
Boot Hill and Top Secret are established as OS, and they use percentile rolls for most things.
Basically, a lot of folks got fed up with 3E and found relief in older D&D editions. The objective similarities among all those made it easy for them to communicate with each other about their games. So, there was a start: old D&D is "old school" and 3E is not. The consensus is that 4E also is not.
That's the most important definition; this is overwhelmingly a D&D family affair. The significance comes from WotC's decision to replace the old games with 3E, while keeping the rights to them so that they remained out of print.