I don't think the boom refers to the publishing date of these games, but rather the surge of interest in them.I don't think so, all the major old school revival games were published before 4e was announced in August 2007.
I don't think the boom refers to the publishing date of these games, but rather the surge of interest in them.I don't think so, all the major old school revival games were published before 4e was announced in August 2007.
OK, but surely you admit that they had to be published first and gather some steam naturally, right?I don't think the boom refers to the publishing date of these games, but rather the surge of interest in them.
Here is the "chicken or egg" problem...
If (by way of time machine) you were introduced to fourth edition first, THEN 20 years later found OD&D (or B/X, or 1e), would you still believe the older game creates a better play experience?
Its a trick question; you can't know. Your perception of both games are grounded in the time you encountered both games.
You learned to play that older version first; it has positive connotations to you. Its what D&D "feels like" to you. If OD&D had power suites and dragonborn, a lot of people would have fond feelings for THAT.
Like Josh and his 80's metal, part of his affection for it IS nostalgia. It feels good to him. He may like modern acts too, but that 80's metal has the right mix of tempo, base, chords, and hopelessly teased hair to make him want to listen to it. If a modern band started producing an 80's metal sound (I'm sure there's one somewhere) and it got big radio play, Josh might like that too since it fits his preferred musical taste, but make no mistake nostalgia plays a role in it.

Here I pretty much agree. except for one thing...The corollary to "Old School gaming is nostalgia" isn't "4e is flavor of the month", its "The game evolved into something else, and I don't like it". Just like hair metal spun out and became Rap-Metal, Goth Metal and Norwegian Nu Metal, D&D has changed. Those who shake their fists at D&D and talk about how its changed are really no different than those who hear the latest Fall Out Boy song and immediately channel surf to find some Bon Jovi. That's fine.
What irks some people is the eventual mindset of "If I don't like it, it must be bad." This is where some people take the logical leap off the cliff and begin the bashing of how X ruined the game and (worse) should fail. Just like those old school Sex Pistols fans who bemoan how Green Day ruined Punk, it leads to an "us vs. them" mentality and we set up camps and trenches.
So just to review.
1.) Green Day didn't ruin punk, Dragonborn didn't ruin D&D.
2.) Like what you like, but don't assume your opinions matter on the internet.
3.) There are many reasons to like 80's hair metal, nostalgia is one of them. It might not be the ONLY reason, but its there none-the-less. If you'd have heard Fall Out Boy before hearing Motley Crue, you'd clamor for the old days of FOB too.
4.) Music and D&D have a lot more in common than I'd ever given previous thought too.
Not really, because that only addresses retroclones, and earlier editions of D&D are part of the resurgence as well, and it doesn't explain that.OK, but surely you admit that they had to be published first and gather some steam naturally, right?
But this is just a limitation of the analogy. In music, there are many, many bands you can listen to. In RPGs, there are very few publishers of note. And there are resource allocation issues that don't arise in music.Here I pretty much agree. except for one thing...
new metal is all over the radio, and concert circuits. That is fine. But I can still go see Iron Maiden with the seating packed.
with 4e flying on to the scene, I had support for a good game stopped. I can't get new 3rd edition books (not addressing pathfinder right now, just the concept). With music I can go to a concert of the old bands often with new albums. 3rd edition I cannot get any new books.
This is the difference. 4e is the evolution, but WOTC was trying to force everyone into their new paradigm.
I suspect that the timing of the boom in oldskool revival has everything to do with a backlash against 4E and an unwillingness to return to 3E. What does that leave? Old editions and derivatives thereof, because 5E happens not to exist yet. It seems conspicuous to me that you don't mention this elephant in the room.
I suspect that the timing of the boom in oldskool revival has everything to do with a backlash against 4E and an unwillingness to return to 3E.
But this is just a limitation of the analogy. In music, there are many, many bands you can listen to. In RPGs, there are very few publishers of note. And there are resource allocation issues that don't arise in music.
WotC was no more trying to "force" everyone into their paradigm than a band is trying to "force" their fans into a new paradigm when they release a new album with a new sound. But the band can still play their old stuff in concerts because it doesn't cost them anything. Maintaining support for old editions would cost WotC resources. It's not the same deal.
Liking (or not) older RPGs is not the whole of the Old School Revival, so pointing out that (to use the example a couple of posts up) that younger guys like BD&D or whatever too doesn't mean that nostalgia isn't a huge part of the Old School Revival movement. The Old School Revival blogs are often not only steeped in nostalgia in nearly every post (even as they deny nostalgia as being important to them), but some of them also have really romanticized the old days of D&D, and approach playing the game as an almost liturgical experience, where we have to think about "how would Gary Gygax have done this? Why did Gary Gygax include this element? What were Gary's sources here?" and try to emulate, not only old school gaming, but specifically Gary's game.
Anyway, yeah... I think it's foolish for anyone outside the movement to dismiss it as just nostalgia, but I think it's equally foolish for those inside the movement to deny that nostalgia is an important component of the surge in interest.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.