Brennin Magalus
First Post
mythusmage said:Interesting. To add to the wealth of advice and questions I have the following.
1. Historicity. How close to real world history does it adhere? Is it more in the general overview or in the small details? For example, does the history of your Roman Empire include the plagues that swept the Balkans in the 3rd century?
It depends. The people and events most important to me are featured in one form or another.
2. Could you give us further details on how you're handling non-humans? On that subject, See if you can get ahold of a copy of Hinterwelt Enterprise's Roma Imperious. Borrowed or bought used (I would not recommend paying full price for it, it has problems). That said, it does featuring an interesting fantasy Roman Empire. One of the best parts is its treatment of dwarfs. The dwarfs of Roma Imperious being varied in nature. Most of them being nasty little stunties who are into kidnapping people and either eating them (most of the them) or transforming them into dwarfs (the rest).
Well, my dwarves are pretty standard (although their favored class is artificer and they have the traits of FR gold dwarves). My "high" elves live in an extra-dimensional land of sunshine and peace known as Huperborea. They have the traits of FR star elves except their favored class is sorcerer.
3. On the subject of a fantasy Rome, may I recommend Thomas Harlan's Oath of Empire tetralogy. A four book series which (you might say) tells the story of how Morgoth (Prince Maxian Atreus), Sauron (Lord Dahak), and Gandalf (the Prophet Mohammed) came to be. Okay, silliness aside, it is a good read, and has tons of information on the world of OoE which you could use, suitably altered, in your world. (BTW, Mohammed was originally a minor character, but Tom got to reading up on him and got to like him. Changed the course of the story entirely.)
Thank you for the recommendation, but any fiction that has Muhammad as a hero is not likely something I would be interested in.
4. For further reading on the subject of fantasy Rome get yourself a copy of Fulminata. Adamant Press is doing a d20 version. Or you can check out the original
Isn't Fulminata "Romans with firearms?" That is not a concept that appeals to me.
5. Goths and Germans: The Goths were Germans, as far as I know. The Goths were simply the largest German nation at the time. It should also be noted that the Skands (our Norwegians, Danes, and Swedes) had yet to emerge entirely from their German forebearers, and that the proto-Skands were just starting to explore and colonize the Scandinavian penninsula.
Yes, Goths were Germans, but by the 4th century they had sufficiently differentiated themselves from the Germans of North Western Europe as to be considered distinct (at least by the Romans).
Since you are planning on making the Goths orcs and the Germans shifters, may I recommend to following?: The Germans are descended from the Goths (so to speak) and thus are evolved orcs who have become shape-changers. An ancient boon or curse. The proto-Skands are orcs who are evolving into goblins.
I am not enamored with the concept of speciation IRL, so it probably will not be featured in my game.
For a Tolkeinesque touch, make the Finns the proto-Skand proto-goblins are displacing wood elves. And add in trolls as the pre-Finn/pre-Skand aboriginal inhabitants of Scandinavia.
Since my great-great grandmother was a Finn, I have thought of working them in, but I need to read the Kalevala first.
Hope this helps.
Thank you for your suggestions.