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My simple, flexible d100 ruleset, “Hack100”, has just released as a free download
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<blockquote data-quote="Stanage" data-source="post: 8414209" data-attributes="member: 7032557"><p>Hack100 is an old-school flavoured percentile-based tabletop role-playing game in which characters can be created in minutes and the vast majority of in-game actions are covered by around a dozen, rather than dozens of, skills.</p><p></p><p>It is also extremely flexible, eschewing standard lists of professions, skills, powers and monsters in favour of a freeform, collaborative approach.</p><p></p><p>The intention is to provide a streamlined system that is quick, easy and intuitive to use. This allows a game to flow naturally with minimal interruptions for the referencing of rules.</p><ul> <li data-xf-list-type="ul">Classic percentile-based d100 system.</li> <li data-xf-list-type="ul">Suitable for most genres of RPG – fantasy, sci-fi, cosmic horror, etc.</li> <li data-xf-list-type="ul">Includes full rules for:<ul> <li data-xf-list-type="ul">Character creation and development.</li> <li data-xf-list-type="ul">Task resolution.</li> <li data-xf-list-type="ul">Combat.</li> <li data-xf-list-type="ul">Special powers (e.g. magic).</li> <li data-xf-list-type="ul">Customised non-player characters and monsters</li> </ul></li> </ul><p>It can be downloaded for free from <a href="https://hack100rpg.com/" target="_blank">hack100rpg.com</a>. There's also an extensive blog on this site describing the development of the game over the last few months.</p><p></p><p>Print copies are available from <a href="https://www.lulu.com/en/gb/shop/joe-carruthers/hack100/paperback/product-mvey45.html?page=1&pageSize=4" target="_blank">Lulu</a>.</p></blockquote><p></p>
[QUOTE="Stanage, post: 8414209, member: 7032557"] Hack100 is an old-school flavoured percentile-based tabletop role-playing game in which characters can be created in minutes and the vast majority of in-game actions are covered by around a dozen, rather than dozens of, skills. It is also extremely flexible, eschewing standard lists of professions, skills, powers and monsters in favour of a freeform, collaborative approach. The intention is to provide a streamlined system that is quick, easy and intuitive to use. This allows a game to flow naturally with minimal interruptions for the referencing of rules. [LIST] [*]Classic percentile-based d100 system. [*]Suitable for most genres of RPG – fantasy, sci-fi, cosmic horror, etc. [*]Includes full rules for: [LIST] [*]Character creation and development. [*]Task resolution. [*]Combat. [*]Special powers (e.g. magic). [*]Customised non-player characters and monsters [/LIST] [/LIST] It can be downloaded for free from [URL='https://hack100rpg.com/']hack100rpg.com[/URL]. There's also an extensive blog on this site describing the development of the game over the last few months. Print copies are available from [URL='https://www.lulu.com/en/gb/shop/joe-carruthers/hack100/paperback/product-mvey45.html?page=1&pageSize=4']Lulu[/URL]. [/QUOTE]
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My simple, flexible d100 ruleset, “Hack100”, has just released as a free download
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