My Speculation

Andor

First Post
I've been pondering how they can have the claimed differeing levels of complexity sitting at the same table and something occurred to me.

D&D characters only really have a few points of contact. Meaning while you may have reams of paper describing a character the rest of the universe usually only interacts with a few bits.

AC.
HP.
Saves or other defenses.
And whatever actions he takes.

So it would be perfectly viable to have at the same table two guys:
Guy A has a character sheet with only a name, ac, hp, an attack with +to hit and damage and a note that said "All skills rolls at level +2"

Guy B has Name, stats, race, two base classes and a prestige class, feats, skills, spells, powers and items.

But as long as they both have AC, +to hit, HP and damage in the same ballpark they can both be balanced enough to enjoy playing at the same table.

Guy B will shine brighter in those areas where he put his skill points, or for which he selected his feats and powers, but Guy A will actually have the edge in unforseen areas with his high 'everyskill' roll, or where Bs specialized abilities don't work.

The GM can set minimum and maximum levels or options during campaign set-up and the players choose within those limits.

Personally I would organize the options by conditions or themes. So if the GM says "This campaign includes grappling and level drain, but no Vancian spells" then you can select from the feats and powers that deal with grappeling or level drain but the Wizard gets crossed off the list, or switched to 'non-vancian' mode where he gets his max level spell at a once per encounter basis and the rest of cast-at-will.

Does this seem likely, or am I in dire need of more coffee?
 

log in or register to remove this ad




How can I bring my 8 hit point fighter to a game where your character has 40?
Sounds like you think you'll be able to bring your 1E Fighter to a 5E game. I think the devs mean that you'll be able to bring a 1E-style character to a 5E game, meaning one that is built using a simpler set of options offered by the 5E ruleset. No need to dust off your 1E character sheets...
 

How can I bring my 8 hit point fighter to a game where your character has 40?

How do you figure 8 hp and 40 hp qualify as "In the same ballpark?"

The simplest approach, with the fewest bells and whistles is not the baseline, it's a bit above the baseline, maybe 20-30%.

So when another character does turn on the bells and whistles he peaks higher than the less complicated character, but in any area where he didn't spend resources (feats, powers, spells, whatever) he is below the simpler character.

So the simplest fighter at 5th level might have 60hp.

The "bells and whistles" fighter will have 45-50 hp, unless he spent feats on Toughness or the like.

Likewise the simplest fighter might be swinging 1d12+10 damage. (Greataxe + lvl X 2 maybe?)

The bells and whistles fighter will have the more complex damage calculation (two-handed weapon +4 str bonus) = 1d12+6, but he has the ability to spend feats to give himself the ability to crit undead, or use power attack, or sneak attack which all give him a situational damage boost.

So the simple fighter has reliable abilites that are better than the default baseline abilities.

A more complex character doesn't get the flat boost the simple guy gets, but has more options so his effectiveness is a lot spikier.

Can this approach be abused? Absolutely. But so can any approach, and I see this as being the only way to get a 1e looking fighter sitting at the same table as a 4e looking fighter.
 

4e Essentials did this already. PHB Fighter = complex; Slayer / Knight = streamlined.

3.5 did this already. Wizard = complex; Sorcerer = streamlined; Warlock = streamlined more.

D&D characters only really have a few points of contact. Meaning while you may have reams of paper describing a character the rest of the universe usually only interacts with a few bits.

AC.
HP.
Saves or other defenses.
And whatever actions he takes.

That's really the key point. I wish more people would understand this. In the end, all the game rules need to describe is the interface between your character and the game world.
 
Last edited:

Pets & Sidekicks

Remove ads

Top