My Spycraft game again...

SurfMonkey01

First Post
Once again, I'm looking for input as I begin the process of assembling my Spycraft game. As mentioned before, the story involves a group called the Institude, which claims to be a branch of the NSA but is really funded by a corporation named Umbrella... yes, there's Resident Evil in this here game... Here's what I've got thus far...

the season will consist of 8 serials, to be broken down as follows... I've also included the movies or shows I'm using as source material where applicable, just so you can get a feel for what I'm trying to accomplish...

1: gather the group (Ronin), run them through a modified version of the Modus Operandi adventure Gun Runners
2: a modified version of the adventure The Bull and the Bear from GA
3: find and eliminate rogue agent David Webb, who is amnesiac, not rogue, and is wanted alive by the real NSA (Bourne Identity, Alias)
4: modified version of the Back to Basics adventure
5: unknown adventure, but reveal Umbrella ties, zombie killing fun
6: 24 hours to find and stop a bomb containing the t-virus (24)
7: attempt to shut down the Institute for good, find all the personnel dead and zombified (Resident Evil, the most recent episode of Angel)
8: final confrontation with mastermind (patterned after some Bond movie)
 

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For the Umbrella op, we've got a really nice fan submission going up on the Spycraft website soon. If you'd like to check out a lot of good mechanics discussion for doing zombies in a firearms era game, drop by our forums and do a search for "zombies". You should get some good ideas :).

Hope this helps,
 

Got "zombie horde" rules up in my Dark*Matter Story Hour, in the Cattle Mutilators story. I'll post them in a bit, got to run for now.
 

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