Niccodaemus
First Post
Shatterworld: Behind the Scenes: "Barbarian" Classes: Fighter, Thief, Druid, Bard, Witch
In addition to some "racial" details (which include limited shapeshifting and some thief-like abilities), I include:
Fighters
Fighters are limited to medium or light armor (nothing more than 40 pounds of armor).
Thieves
Thieves can not pick pockets or locks, but perform other thieving abilities as a thieves 2 levels higher
Druids
Each clan has a resident Druid. However, Druids are respected equally among all clans. Druids are the arbiters of the clans, and a ruling by a Druid is respected equally among all clans. A Druid can demand the cessation of combat between two clans for up to three days, but such cessation can not be demanded again for one year by any Druid.
Bards
Bards are identical to Druids, with the following exceptions:
They must use a chosen instrument to cast their spells.
Casting spells takes two full turns
They do not have the Druid armor or weapon limitation (but do have the clan armor limitation)
They get Charisma bonus to casting spells (targets must subtract Bards charisma bonus from saving throws)
Witches
"Witches"are anomalies in their clan. They are considered "touched" by the gods, and typically live apart from the clan.
They can create "fetishes", potions, and charms. These items can be used one single time. They can be used by the Witch, or given away. They are only effective as intended if they are given freely by the witch, as in most cases they must be made specifically for the recipient and the target. If taken against the will of the witch, use of the items can have unpredictable results. These items can match the effects of any Druid, Cleric, or Magic user spell of level equal to the Witch.
Witches are zero level for fighting purposes.
In addition to some "racial" details (which include limited shapeshifting and some thief-like abilities), I include:
Fighters
Fighters are limited to medium or light armor (nothing more than 40 pounds of armor).
Thieves
Thieves can not pick pockets or locks, but perform other thieving abilities as a thieves 2 levels higher
Druids
Each clan has a resident Druid. However, Druids are respected equally among all clans. Druids are the arbiters of the clans, and a ruling by a Druid is respected equally among all clans. A Druid can demand the cessation of combat between two clans for up to three days, but such cessation can not be demanded again for one year by any Druid.
Bards
Bards are identical to Druids, with the following exceptions:
They must use a chosen instrument to cast their spells.
Casting spells takes two full turns
They do not have the Druid armor or weapon limitation (but do have the clan armor limitation)
They get Charisma bonus to casting spells (targets must subtract Bards charisma bonus from saving throws)
Witches
"Witches"are anomalies in their clan. They are considered "touched" by the gods, and typically live apart from the clan.
They can create "fetishes", potions, and charms. These items can be used one single time. They can be used by the Witch, or given away. They are only effective as intended if they are given freely by the witch, as in most cases they must be made specifically for the recipient and the target. If taken against the will of the witch, use of the items can have unpredictable results. These items can match the effects of any Druid, Cleric, or Magic user spell of level equal to the Witch.
Witches are zero level for fighting purposes.