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<blockquote data-quote="Bavix" data-source="post: 3454348" data-attributes="member: 1688"><p><strong>Dropping Multiple Attacks</strong></p><p></p><p>I've been thinking about dropping multiple attacks for some time now. I think the problem is that most players don't see combat and attacks as the abstract elements that they are meant to be in D&D. A combatant in D&D is considered to be parrying, dodging, and attacking in every round and all of these actions are hidden behind AC, hit points, and the attack rolls. The only real reason for multiple attacks is the fact that higher-level opponents have more hit points and it all has to balance out somewhere.</p><p></p><p>Why not just allow one attack per round and describe that attack as a manuever—whether attacking with two weapons, a flurry of blows, 2 claws and a bite, etc—that does more damage as a character advances. In other words, when a 1st-level fighter attacks a foe with a "flurry of longsword slashes and thrusts" she deals 1d8 points of damage (plus standard bonuses). Why not just increase the damage as the characer advances—like a rogue's sneak attack—so that a 20th-level fighter's "flurry of longsword slashes and thrusts" deals 1d8 points of damage (plus standard bonuses) plus a number of bonus dice.</p><p></p><p>Another option would be to allow characters to make an extra damage roll for a set penalty to their single attack roll.</p></blockquote><p></p>
[QUOTE="Bavix, post: 3454348, member: 1688"] [b]Dropping Multiple Attacks[/b] I've been thinking about dropping multiple attacks for some time now. I think the problem is that most players don't see combat and attacks as the abstract elements that they are meant to be in D&D. A combatant in D&D is considered to be parrying, dodging, and attacking in every round and all of these actions are hidden behind AC, hit points, and the attack rolls. The only real reason for multiple attacks is the fact that higher-level opponents have more hit points and it all has to balance out somewhere. Why not just allow one attack per round and describe that attack as a manuever—whether attacking with two weapons, a flurry of blows, 2 claws and a bite, etc—that does more damage as a character advances. In other words, when a 1st-level fighter attacks a foe with a "flurry of longsword slashes and thrusts" she deals 1d8 points of damage (plus standard bonuses). Why not just increase the damage as the characer advances—like a rogue's sneak attack—so that a 20th-level fighter's "flurry of longsword slashes and thrusts" deals 1d8 points of damage (plus standard bonuses) plus a number of bonus dice. Another option would be to allow characters to make an extra damage roll for a set penalty to their single attack roll. [/QUOTE]
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