JohnSnow
Hero
Okay, there have been a lot of threads about what impact Star Wars Saga Edition might have on D&D, either come 4e, or before. What follows is not my attempt to predict what 4e will look like, but rather to rescope D&D with Saga-inspired simlicity in mind.
First off, there's the issue of classes. D&D has gotten bloated with base classes and Prestige Classes. In Saga, they're looking at replacing class features with Talents and giving characters a feat at even levels and a talent at odd levels. Personally, I like that, as it allows differentiation within class archetypes. So, we really have to only capture the base archetypes. My personal take on it is that we need 5 classes. Saga Edition has 5, and I think that's a good number. I've tried to capture the flavor of the class with its name. While I've used D&D names in some cases, don't assume that means it's exactly like the existing class.
Fighter (Atk Good)
Noble (Atk Med)
Ranger (Atk Good)
Rogue (Atk Med)
Spellcaster (Atk Low)
Those familiar with the Saga previews will recognize these classes as very similar. However, I've used Spellcaster instead of Jedi, Fighter instead of Soldier, Ranger instead of Scout, & Rogue instead of Scoundrel (although the Saga names would work just fine in the latter two cases, I've picked the ones with more D&D history). As I see it, the ranger is a pure woodsman/tracker class, not the spell-using nature guardian of D&D. The rogue could capture the rogue, scout and bard with Talent Trees. Similarly for the fighter class with the barbarian, swashbuckler and many other options. The more distinguishing features of the divine casters, like wildshape and turn undead could certainly be handled as part of a spellcaster talent tree. Want a moderate spelluser like the bard Paladin, or old Ranger? Multiclass. Or perhaps, there will be a way to build a moderate spellcaster. I'll be looking to Saga's Force rules for some guidance there.
Skills will work as in Saga, and probably defense too. I'm tired of fantasy characters who don't have any skill in riding. For hit points, I plan to use either Saga's damage track, or Reserve Points, á la Iron Heroes.
I also plan to finish my token-based spellcasting skill system and use that in place of standard Vancian magic. I'll probably wait to finish this system until I have Saga in hand, but I think I may be on to something.
Then I'll just have to see how well this system plays.
Thoughts?
First off, there's the issue of classes. D&D has gotten bloated with base classes and Prestige Classes. In Saga, they're looking at replacing class features with Talents and giving characters a feat at even levels and a talent at odd levels. Personally, I like that, as it allows differentiation within class archetypes. So, we really have to only capture the base archetypes. My personal take on it is that we need 5 classes. Saga Edition has 5, and I think that's a good number. I've tried to capture the flavor of the class with its name. While I've used D&D names in some cases, don't assume that means it's exactly like the existing class.
Fighter (Atk Good)
Noble (Atk Med)
Ranger (Atk Good)
Rogue (Atk Med)
Spellcaster (Atk Low)
Those familiar with the Saga previews will recognize these classes as very similar. However, I've used Spellcaster instead of Jedi, Fighter instead of Soldier, Ranger instead of Scout, & Rogue instead of Scoundrel (although the Saga names would work just fine in the latter two cases, I've picked the ones with more D&D history). As I see it, the ranger is a pure woodsman/tracker class, not the spell-using nature guardian of D&D. The rogue could capture the rogue, scout and bard with Talent Trees. Similarly for the fighter class with the barbarian, swashbuckler and many other options. The more distinguishing features of the divine casters, like wildshape and turn undead could certainly be handled as part of a spellcaster talent tree. Want a moderate spelluser like the bard Paladin, or old Ranger? Multiclass. Or perhaps, there will be a way to build a moderate spellcaster. I'll be looking to Saga's Force rules for some guidance there.
Skills will work as in Saga, and probably defense too. I'm tired of fantasy characters who don't have any skill in riding. For hit points, I plan to use either Saga's damage track, or Reserve Points, á la Iron Heroes.
I also plan to finish my token-based spellcasting skill system and use that in place of standard Vancian magic. I'll probably wait to finish this system until I have Saga in hand, but I think I may be on to something.
Then I'll just have to see how well this system plays.
Thoughts?