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My thoughts on 5e (mostly martial power source)
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<blockquote data-quote="StAlda" data-source="post: 5789941" data-attributes="member: 16745"><p>Here is my take on what I'd like to see in 5e. This is mostly from a Martial power source point of view. I think every power source should have its own feel (like how Psionics has a separate feel). Please bear in mind, most examples below are square pegs driven into round holes, it is the concept/spirit I’m trying to convey.</p><p></p><ul> <li data-xf-list-type="ul">Basic Attack should scale (I’m not sure of the interval to increase the scale, but I gave it a shot below)</li> <li data-xf-list-type="ul">at-wills, encounters & dailies have unique effects added on the Basic Attack</li> <li data-xf-list-type="ul">use cards to hold power stats, weapon stats, etc. I don't want D&D to become a card game either, I just mean cards to hold all relevant info Including optional data for that sliding scale of how detailed do you want the game, see Attack Bonus/Penalty in sample card below. And, any condition effects (dazed, stunned, etc.) that the power may cause.</li> <li data-xf-list-type="ul">weapons/implements should determine attack attribute (not powers, with exceptions)</li> <li data-xf-list-type="ul">quick cast rituals (similar to the scroll options in the latest dragon mag)<br /> </li> <li data-xf-list-type="ul">get rid of roles, marking, challenges</li> <li data-xf-list-type="ul">powers should be grouped by power source (not classes)</li> <li data-xf-list-type="ul">Classes have access to power sources (Fighter: Martial, Ranger: Martial, Primal)</li> <li data-xf-list-type="ul">no generic “always on” attack or damage enhancing feats</li> </ul><p></p><p>Example of weapon card data</p><p>---------------------------------------------</p><p>Longsword</p><p>Martial</p><p>Type: Melee (other types: Thrown, Projectile, Shield)</p><p>Attribute: Strength</p><p>Attack: Strength vs. AC (a Mace could be Strength vs. Reflex due to its impact nature)</p><p>Die: d8</p><p>Size: Medium</p><p>Prof: +2</p><p>Min Attribute: 8</p><p></p><p>Optional</p><p>Attack Bonus/Penalty</p><p>Chainmail: -4 dam</p><p>---------------------------------------------</p><p></p><p>Basic Melee Attack</p><p>Fighter Attack 1</p><p>At-Will ? Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Hit: </p><p>Level 1: 1[W] + weapon Attribute modifier damage</p><p>Level 5: 2[W] + weapon Attribute modifier damage</p><p>Level 10: 3[W] + weapon Attribute modifier damage</p><p>Level 15: 4[W] + weapon Attribute modifier damage</p><p>Level 20: 5[W] + weapon Attribute modifier damage</p><p>Level 25: 6[W] + weapon Attribute modifier damage</p><p>Level 30: 7[W] + weapon Attribute modifier damage</p><p></p><p></p><p>Reaping Strike </p><p>Fighter Attack 1</p><p>At-Will ? Martial</p><p>Requirement: Melee Weapon</p><p>Miss: Half weapon attribute modifier damage. If you’re wielding...</p><p></p><p>Steel Serpent Strike </p><p>Fighter Attack 1</p><p>Encounter ? Martial</p><p>Requirement: Melee Weapon</p><p>Hit: +1[W] and target is slowed...</p><p></p><p>Brute Strike </p><p>Fighter Attack 1</p><p>Daily ? Martial</p><p>Requirement: Melee Weapon</p><p>Hit: +2[W]</p><p>(the beauty of this is that at 17th level this power is still relevant, giving you a 6[W] strike instead of 4)</p><p></p><p>Crack the Shell </p><p>Fighter Attack 5</p><p>Daily ? Martial</p><p>Requirement: Melee Weapon</p><p>Hit: the target takes ongoing 5 damage and a –2 penalty to AC (save ends both).</p><p></p><p>Vorpal Tornado </p><p>Fighter Attack 17</p><p>Encounter ? Martial</p><p>Requirement: Melee Weapon</p><p>Close burst 1</p><p>Target: Each enemy in burst you can see</p><p>Hit: -2[W] You push the target 1 square, and it is knocked prone.</p><p></p><p>Exacting Strike </p><p>Fighter Attack 17</p><p>Encounter ? Martial</p><p>Requirement: Melee Weapon</p><p>Attack: +6</p><p></p><p>Cruel Reaper </p><p>Fighter Attack 27</p><p>Encounter ? Martial</p><p>Requirement: Melee Weapon</p><p>Close burst 1</p><p>Primary Target: Each enemy in burst you can see</p><p>Hit: -3[W]</p><p>Effect: You can shift 2 squares, and then make a secondary attack.</p><p>Secondary Target: Each enemy in close burst 1</p><p>Hit: -3[W] + Strength modifier damage.</p><p></p><p>Powers like Reaving Strike, Anvil of Doom, Talon of the Roc would be obsolete (the only thing they have over a 1st level power is the damage)</p><p></p><p>Cage of Chains and Chains of Sorrow would be Flail weapon powers accessible when you have proficiency. So it no longer needs to be 23rd level, a 1st level can use it with 1st level damage.</p><p></p><p>And I just reached my typing limit.....be kind.</p></blockquote><p></p>
[QUOTE="StAlda, post: 5789941, member: 16745"] Here is my take on what I'd like to see in 5e. This is mostly from a Martial power source point of view. I think every power source should have its own feel (like how Psionics has a separate feel). Please bear in mind, most examples below are square pegs driven into round holes, it is the concept/spirit I’m trying to convey. [LIST] [*]Basic Attack should scale (I’m not sure of the interval to increase the scale, but I gave it a shot below) [*]at-wills, encounters & dailies have unique effects added on the Basic Attack [*]use cards to hold power stats, weapon stats, etc. I don't want D&D to become a card game either, I just mean cards to hold all relevant info Including optional data for that sliding scale of how detailed do you want the game, see Attack Bonus/Penalty in sample card below. And, any condition effects (dazed, stunned, etc.) that the power may cause. [*]weapons/implements should determine attack attribute (not powers, with exceptions) [*]quick cast rituals (similar to the scroll options in the latest dragon mag) [*]get rid of roles, marking, challenges [*]powers should be grouped by power source (not classes) [*]Classes have access to power sources (Fighter: Martial, Ranger: Martial, Primal) [*]no generic “always on” attack or damage enhancing feats [/LIST] Example of weapon card data --------------------------------------------- Longsword Martial Type: Melee (other types: Thrown, Projectile, Shield) Attribute: Strength Attack: Strength vs. AC (a Mace could be Strength vs. Reflex due to its impact nature) Die: d8 Size: Medium Prof: +2 Min Attribute: 8 Optional Attack Bonus/Penalty Chainmail: -4 dam --------------------------------------------- Basic Melee Attack Fighter Attack 1 At-Will ? Martial, Weapon Standard Action Melee weapon Target: One creature Hit: Level 1: 1[W] + weapon Attribute modifier damage Level 5: 2[W] + weapon Attribute modifier damage Level 10: 3[W] + weapon Attribute modifier damage Level 15: 4[W] + weapon Attribute modifier damage Level 20: 5[W] + weapon Attribute modifier damage Level 25: 6[W] + weapon Attribute modifier damage Level 30: 7[W] + weapon Attribute modifier damage Reaping Strike Fighter Attack 1 At-Will ? Martial Requirement: Melee Weapon Miss: Half weapon attribute modifier damage. If you’re wielding... Steel Serpent Strike Fighter Attack 1 Encounter ? Martial Requirement: Melee Weapon Hit: +1[W] and target is slowed... Brute Strike Fighter Attack 1 Daily ? Martial Requirement: Melee Weapon Hit: +2[W] (the beauty of this is that at 17th level this power is still relevant, giving you a 6[W] strike instead of 4) Crack the Shell Fighter Attack 5 Daily ? Martial Requirement: Melee Weapon Hit: the target takes ongoing 5 damage and a –2 penalty to AC (save ends both). Vorpal Tornado Fighter Attack 17 Encounter ? Martial Requirement: Melee Weapon Close burst 1 Target: Each enemy in burst you can see Hit: -2[W] You push the target 1 square, and it is knocked prone. Exacting Strike Fighter Attack 17 Encounter ? Martial Requirement: Melee Weapon Attack: +6 Cruel Reaper Fighter Attack 27 Encounter ? Martial Requirement: Melee Weapon Close burst 1 Primary Target: Each enemy in burst you can see Hit: -3[W] Effect: You can shift 2 squares, and then make a secondary attack. Secondary Target: Each enemy in close burst 1 Hit: -3[W] + Strength modifier damage. Powers like Reaving Strike, Anvil of Doom, Talon of the Roc would be obsolete (the only thing they have over a 1st level power is the damage) Cage of Chains and Chains of Sorrow would be Flail weapon powers accessible when you have proficiency. So it no longer needs to be 23rd level, a 1st level can use it with 1st level damage. And I just reached my typing limit.....be kind. [/QUOTE]
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