Sylrae
First Post
Instead of using LA, My thought is Making Races + Racial Classes.
The Race is going to be an ECL 0 Race.
The Class should be roughly on par with standard classes for power.
Basic Rules:
Use Upper Krust's CR System to assess Power.
The Race should be between .3 and .5 in value
the Class should be around 1.1672 Per level on average
All Racial drawbacks have to be taken up front.
For racial Abilities, Try to pick the most logical ones for the ECL +0 Race
You can give the ECL 0 race weaker versions of the final powers. SR could be a Save Bonus v magic for example. Then replace the bonus at a higher level.
The Class follows standard class rules, not like Savage Species.
IE: Hd at every Level, BAB following actual progressions, Skill Points Every Level.
The number of HD Doesnt have to match the Monster Manual, Just make the levels match up in value for balancing purposes. The MM says the Minotaur is worth a Level 8. I got him to a 7 with an extra HD and Skills. He was a bit too powerful with all the racial abilities spread over less than 7 levels.
You don't have to take all your racial levels, and you don't have to take them first.
Racial Classes Don't Give Experience Penalties.
In Higher Level Games, DMs could rule that you have to take X Racial Levels.
-------------------------------
I'm using the Minotaur as my example.
Let me know what you guys think.
Hmm. All these columns line up nicely in notepad. If ssomeone can get this formatting to work super. for now ill attach the txt.
The Race is going to be an ECL 0 Race.
The Class should be roughly on par with standard classes for power.
Basic Rules:
Use Upper Krust's CR System to assess Power.
The Race should be between .3 and .5 in value
the Class should be around 1.1672 Per level on average
All Racial drawbacks have to be taken up front.
For racial Abilities, Try to pick the most logical ones for the ECL +0 Race
You can give the ECL 0 race weaker versions of the final powers. SR could be a Save Bonus v magic for example. Then replace the bonus at a higher level.
The Class follows standard class rules, not like Savage Species.
IE: Hd at every Level, BAB following actual progressions, Skill Points Every Level.
The number of HD Doesnt have to match the Monster Manual, Just make the levels match up in value for balancing purposes. The MM says the Minotaur is worth a Level 8. I got him to a 7 with an extra HD and Skills. He was a bit too powerful with all the racial abilities spread over less than 7 levels.
You don't have to take all your racial levels, and you don't have to take them first.
Racial Classes Don't Give Experience Penalties.
In Higher Level Games, DMs could rule that you have to take X Racial Levels.
-------------------------------
I'm using the Minotaur as my example.
Let me know what you guys think.
Code:
[FONT=Fixedsys]Minotaur: :):):):) Level Adjustments![/FONT]
[FONT=Fixedsys]Monster Manual[/FONT]
[FONT=Fixedsys]Hit Points: 6d8 (6 to 48)[/FONT]
[FONT=Fixedsys]BAB 6[/FONT]
[FONT=Fixedsys]Ability Point Mods: +8 Str, +4 Con, -4 Int, -2 Cha[/FONT]
[FONT=Fixedsys]Large Size[/FONT]
[FONT=Fixedsys]Space/Reach 10[/FONT]
[FONT=Fixedsys]Speed 30[/FONT]
[FONT=Fixedsys]Darkvision 60[/FONT]
[FONT=Fixedsys]Fort +2[/FONT]
[FONT=Fixedsys]Ref +5[/FONT]
[FONT=Fixedsys]Will +5[/FONT]
[FONT=Fixedsys]Feats 3[/FONT]
[FONT=Fixedsys]Skills 9x(2+Int)[/FONT]
[FONT=Fixedsys]Skill Bonus: +4 Search, Spot, Listen[/FONT]
[FONT=Fixedsys]Weapon Proficiency: Greataxe, Simple[/FONT]
[FONT=Fixedsys]+5 Natural Armor[/FONT]
[FONT=Fixedsys]1d8 Gore Attack[/FONT]
[FONT=Fixedsys]Powerful Charge[/FONT]
[FONT=Fixedsys]Natural CUnning[/FONT]
[FONT=Fixedsys]Scent[/FONT]
[FONT=Fixedsys]LA +2[/FONT]
[FONT=Fixedsys]Class Skills: Intimidate, Jump, Listen, Search, Spot.[/FONT]
[FONT=Fixedsys]Via MM & LA, Level 8.[/FONT]
[FONT=Fixedsys]According to Upper Krust's CR System[/FONT]
[FONT=Fixedsys]Minotaur: 8.68 > 7 > 6[/FONT]
[FONT=Fixedsys]+Golden Rule: If Class Levels and HD don't make up at least half the Monster's CR, use the CR for the class levels and HD, double it, and halve any excess CR beyond that.[/FONT]
[FONT=Fixedsys]+Silver Rule: If the Monster does not have PC quality Gear, multiply the CR by 0.85[/FONT]
[FONT=Fixedsys]My Thoughts:[/FONT]
[FONT=Fixedsys]Make an ECL 0 Race.[/FONT]
[FONT=Fixedsys]Make a decent melee class for the Minotaur similar to the Monster Class.[/FONT]
[FONT=Fixedsys]The Below Uses Upper Krust's System for the Values. It has no Level Adjust. Just a Class.[/FONT]
[FONT=Fixedsys]Any of the class levels can be taken any time by a Minotaur.[/FONT]
[FONT=Fixedsys]Minotaur:[/FONT]
[FONT=Fixedsys]Race: (Between 0.3 and 0.5)[/FONT]
[FONT=Fixedsys]+2 Str, +2 Con, -4 Int, -2 Cha -0.2[/FONT]
[FONT=Fixedsys]Large Size +0.0[/FONT]
[FONT=Fixedsys]-1 AC -0.1[/FONT]
[FONT=Fixedsys]-1 Attack -0.1[/FONT]
[FONT=Fixedsys]10 Foot Reach +0.2 [/FONT]
[FONT=Fixedsys]10 Foot space -0.1[/FONT]
[FONT=Fixedsys]+4 Grapple/Improved Carrying +0.1[/FONT]
[FONT=Fixedsys]Darkvision +0.2[/FONT]
[FONT=Fixedsys]Scent +0.2[/FONT]
[FONT=Fixedsys]Gore +0.225[/FONT]
[FONT=Fixedsys]Skill Bonus +2 to Search, Listen, and Spot +0.12[/FONT]
[FONT=Fixedsys] ------[/FONT]
[FONT=Fixedsys] +0.545[/FONT]
[FONT=Fixedsys]Automatic Languages: Common, Giant[/FONT]
[FONT=Fixedsys]Bonus Languages: Orc, Goblin, Terran[/FONT]
[FONT=Fixedsys]--------------------------------------------------------------[/FONT]
[FONT=Fixedsys]Racial Class: (3.5e Core Classes average 1.1672/level)[/FONT]
[FONT=Fixedsys]Class Skills: Intimidate, Jump, Listen, Search, Spot. +0.005/Level[/FONT]
[FONT=Fixedsys]HD: d8 +0.15/Level[/FONT]
[FONT=Fixedsys]BAB: As Fighter +0.2/Level[/FONT]
[FONT=Fixedsys]Skill Points: 2+int(x4 at level 1) +0.023/Level[/FONT]
[FONT=Fixedsys]Bad Fort +0.03/Level [/FONT]
[FONT=Fixedsys]Good Ref +0.06/Level[/FONT]
[FONT=Fixedsys]Good Will +0.06/Level[/FONT]
[FONT=Fixedsys]Standard Feats +0.0766/Level[/FONT]
[FONT=Fixedsys]standard Ability Scores +0.05/Level[/FONT]
[FONT=Fixedsys]standard Attacks +0.025/Level[/FONT]
[FONT=Fixedsys]Standard Gear +0.2/Level[/FONT]
[FONT=Fixedsys] -------------[/FONT]
[FONT=Fixedsys] +0.8796/Level[/FONT]
[FONT=Fixedsys] +6.1572 (7 Levels)[/FONT]
[FONT=Fixedsys]Things to Include:[/FONT]
[FONT=Fixedsys]+6 Str +0.6[/FONT]
[FONT=Fixedsys]+2 Con +0.2[/FONT]
[FONT=Fixedsys]+5 Natural Armor +0.5[/FONT]
[FONT=Fixedsys]Powerful Charge +0.7[/FONT]
[FONT=Fixedsys]Natural Cunning +0.2[/FONT]
[FONT=Fixedsys]Weapon Proficiencies +0.01[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +2.21[/FONT]
[FONT=Fixedsys]Level Base Cost Features Cost Overall Total / Standard Value[/FONT]
[FONT=Fixedsys]1 +0.8796 Weapon Proficiencies +0.01 [/FONT]
[FONT=Fixedsys] Natural Cunning +0.20 [/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.21 1.0896 / 1.1672[/FONT]
[FONT=Fixedsys]2 +1.7592 1 Natural Armor +0.10[/FONT]
[FONT=Fixedsys] 2 Str +0.20[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.30 2.0592 / 2.3344[/FONT]
[FONT=Fixedsys]3 +2.6388 1 Natural Armor +0.10[/FONT]
[FONT=Fixedsys] 2 Con +0.20[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.30 3.2388 / 3.5016[/FONT]
[FONT=Fixedsys]4 +3.5184 1 Natural Armor +0.10[/FONT]
[FONT=Fixedsys] 2 Str +0.20[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.30 1.4184 / 4.6688[/FONT]
[FONT=Fixedsys]5 +4.3980 1 Natural Armor +0.10[/FONT]
[FONT=Fixedsys] 2 Str +0.20[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.30 5.5980 / 5.836[/FONT]
[FONT=Fixedsys]6 +5.2776 1 Natural Armor +0.10[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.10 6.8776 / 7.0032[/FONT]
[FONT=Fixedsys]7 +6.1572 Powerful Charge +0.70[/FONT]
[FONT=Fixedsys] -----[/FONT]
[FONT=Fixedsys] +0.70 8.3572 / 8.1704[/FONT]
Hmm. All these columns line up nicely in notepad. If ssomeone can get this formatting to work super. for now ill attach the txt.
Attachments
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