Jared Rascher
Explorer
Okay, maybe terrify is a bit extreme.
I've got an upcoming DC Adventures campaign starting up, and I was thrilled to finally get the chance to run this. I'm a huge DC geek, and I'm really looking forward to hamming it up using established DC characters.
The closer I get, though, the more I worry about how this is going to go. Its not entirely about the game system (which is why I'm not really posting this as a DCA/MM3e thread).
I've got one player that is moderately interested in comics and just wants to play in an RPG campaign, and he's a good, balanced player between mechanics and story. I've got another player that's a pretty big comic geek, and a pretty laid back roleplayer. Those two don't scare me so much.
One of the people I've got in the group now is our big enigma. He plays in tons of games at the FLGS, including my Pathfinder Game, and my friend's Pathfinder game. He, honest to goodness, never talks during game sessions, except to very briefly explain what his character does. He resists every attempt to provide any kind of character background. When presented with roleplaying situations, he basically says he's got no real personality for his character and begs off to move on to the next player.
For some reason, I can deal with this a little easier in the Pathfinder games, but I also had him in a Star Wars Saga game, where I was trying to get a bit more investment in roleplaying from him, and he was playing a noble to boot. Not interested in anything detail wise, he just wanted to roll dice and report numbers and move on.
I suspect that he doesn't worry me as much in my Pathfinder games because we've got six people per table and more than half of them are strong roleplayers. In smaller groups, and groups that don't have quite as many roleplayers, his lack of RP just seems to suck all of the momentum out of the game.
Finally, I've got someone that is very into roleplaying, much more so than mechanical aspects of games, and she was in an older 3.5 game of mine. She paid me a very nice compliment about how great a GM I was in that game and how invested she was in her character, and wanted to play in anything I had room in.
So between only having four people in the game, and having one person with no interest in contributing anything roleplaying wise to the game, and another person that's kind of expecting amazing things and deep character investment, I'm just really starting to worry that this campaign is going to fly like a lead balloon.
I miss the days when I was just practicing my Solomon Grundy voice.
I've got an upcoming DC Adventures campaign starting up, and I was thrilled to finally get the chance to run this. I'm a huge DC geek, and I'm really looking forward to hamming it up using established DC characters.
The closer I get, though, the more I worry about how this is going to go. Its not entirely about the game system (which is why I'm not really posting this as a DCA/MM3e thread).
I've got one player that is moderately interested in comics and just wants to play in an RPG campaign, and he's a good, balanced player between mechanics and story. I've got another player that's a pretty big comic geek, and a pretty laid back roleplayer. Those two don't scare me so much.
One of the people I've got in the group now is our big enigma. He plays in tons of games at the FLGS, including my Pathfinder Game, and my friend's Pathfinder game. He, honest to goodness, never talks during game sessions, except to very briefly explain what his character does. He resists every attempt to provide any kind of character background. When presented with roleplaying situations, he basically says he's got no real personality for his character and begs off to move on to the next player.
For some reason, I can deal with this a little easier in the Pathfinder games, but I also had him in a Star Wars Saga game, where I was trying to get a bit more investment in roleplaying from him, and he was playing a noble to boot. Not interested in anything detail wise, he just wanted to roll dice and report numbers and move on.
I suspect that he doesn't worry me as much in my Pathfinder games because we've got six people per table and more than half of them are strong roleplayers. In smaller groups, and groups that don't have quite as many roleplayers, his lack of RP just seems to suck all of the momentum out of the game.
Finally, I've got someone that is very into roleplaying, much more so than mechanical aspects of games, and she was in an older 3.5 game of mine. She paid me a very nice compliment about how great a GM I was in that game and how invested she was in her character, and wanted to play in anything I had room in.
So between only having four people in the game, and having one person with no interest in contributing anything roleplaying wise to the game, and another person that's kind of expecting amazing things and deep character investment, I'm just really starting to worry that this campaign is going to fly like a lead balloon.
I miss the days when I was just practicing my Solomon Grundy voice.