My version of the Celestial Paragons!

Super Human

First Post
I have a favor to ask. I'm remaking the Celestial Paragons from Wizard's of the Coasts accessory Book of Exalted Deeds. I would appreciate any help with this. I will start with Barachiel. Now, I'm new at this so bear with me when I ask this question.

If I give a monster improved HD, Skills, Feats, Etc..., can I still list it's original abilities and post it on this board without violating copyright laws? I'd appreciate it if Boz would answer this question. I'll go ahead and post Barachiel and await Box's response on this.
 
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Barachiel begins to improve!

Can anyone help me with my version of Barachiel? This is what I have so far. If anyone wants to help me with Barachiel's skills or help with me any mistakes, feel free to do so. Here is my version of Barachiel so far:

Barachiel, the Messenger
Large Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 36d8+324 (488 hp)
Initiative: +12
Speed: 40 ft. (8 squares), fly 120 ft. (perfect)
Armor Class: 45 (-1 size, +12 Dex, +7 natural, +9 deflection, +8 insight), touch 38, flat-footed 33
Base Attack/Grapple: +/+
Attack: Large +5 keen shock holy longsword or lightning stroke (20d6)
Full Attack: Large +5 keen shock holy longsword or lightning stroke (20d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Lightning stroke, spells, spell-like abilities, summon archons, trumpet
Special Qualities: Aura of menace, damage reduction 15/evil, darkvision 60 ft., immunity to electricity and petrifaction, indelible imprint, low-light vision, magic circle against evil, spell resistance 32, teleport, tongues
Saves: Fort +, (+ against poison), Ref +, Will +
Abilities: Str 28, Dex 34, Con 28, Int 27, Wis 27, Cha 30.
Skills: Concentration +, Diplomacy +, Handle Animal +, Heal +, Intimidate +, Knowledge (arcana) +, Knowledge (history) +, Knowledge (nobility) +, Knowledge (religion) +, Knowledge (the planes) +, Listen +, Perform (sing) +, Search +, Sense Motive +, Spellcraft +, Spot +, Survival + (+ on other planes, + on following tracks)
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Iron Will, Mobility, Nimbus of Light, Quick Draw, Quicken Spell, Spring Attack, Stigmata, Weapon Focus (longsword), Words of Creation
Environment: Seven Mounting Heavens of Celestia (Lunia)
Organization: Solitary, or Barachiel plus 2-8 trumpet archons
Challenge Rating: 28
Treasure: Triple standard
Alignment: Lawful good
Advancement:

This empyreal figure appears as a 9-foot tall androgynous human with silver skin and glowing violet eyes. Great wings covered with silver feathers grace his shoulders. He wears a flowing violet robe adorned with tiny motes of light that glow like stars. He wields a longsword that crackles with electricity and carries a burnished silver trumpet.

Barachiel rules Lunia, the bottom layer of the great heavenly mountain, also known as the Silver Heaven. He commands Celestia‘s defense against incursion though he rarely has much to do in that capacity. In addition, he is the herald and messenger of the archon paragons, even visiting the material plane on occasion to deliver messages of the utmost importance. He leads the trumpet archons and is a patron of mortal heralds as well. He rules Lunia from an unimaginably massive floating castle called the Citadel of Stars.

Combat

Barachiel opens up combat using his Lightning Stroke ability from a distance. When facing an enemy immune to electricity, Barachiel uses his spell-like abilities and spells, closing in with his weapon for melee combat when drained of all spells. He does not hesitate to use his Summon Archons ability to call for help when needed.

Lightning Stroke (Su): When holding a metal object (including Barachiel’s sword), Barachiel can project a stroke of lightning toward any foe within 100 feet. He must make a ranged touch attack to hit the target, dealing 20d6 points of electricity damage with a successful attack.

Spells: Barachiel casts divine spells as a 20th-level cleric with the good, herald, and law domains.
Typical Spells Prepared (6/8/7/7/7/7/5/5/5/5; save DC 18 + spell level): 0 -- create water, guidance, mending, read magic, resistance, virtue; 1st -- bless, command, comprehend languages, divine favor, obscuring mist, remove fear, sanctuary, shield of faith; 2nd -- aid, enthrall, hold person (2), shield other, silence, zone of truth; 3rd -- blindness/deafness, invisibility purge, magic circle against chaos, prayer, searing light (2), wind wall; 4th -- blood of the martyr, celestial brilliance, death ward, dimensional anchor, neutralize poison, order’s wrath, remove fatigue; 5th -- break enchantment, commune, crown of flame, greater command, mark of justice, plane shift, sacred guardian; 6th -- banishment, geas/quest, heal, hold monster, undeath to death; 7th -- destruction, dictum, greater restoration, greater scrying, righteous smite; 8th -- crown of glory, discern location, fire storm, mass cure critical wounds, shield of law; astral projection, etherealness, mass heal (2), summon monster IX.

Spell-like Abilities: At will -- consecrate, daylight, detect chaos, detect evil, continual flame, crown of brilliance (DC 26), dream, greater dispel magic, hallow, heavenly lightning, holy aura (DC 28), holy smite (DC 24), holy word (DC 27), message, nightmare (DC 24), power word stun, ray of hope (DC 24), sending. shield of the archon, sword of conscience (DC 24), tomb of light (DC 27), true seeing, vision of heaven (DC 21); 1/day -- miracle (DC 29), true resurrection. Caster level 20th. The saves DCs are Charisma based.

Trumpet (Su): Barachiel’s trumpet, like that of a trumpet archon, produces music of utter clarity, piercing beauty, and, if Barachiel wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must make a DC 36 Fortitude save or be paralyzed for 1d4 rounds. If the trumpet is ever stolen, it becomes a chunk of useless lead until Barachiel can recover it. The save DC is Charisma based.

Aura of Menace (Su): Will DC 36

Indelible Imprint (Su): Will DC 36
 
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Super Human said:
If I give a monster improved HD, Skills, Feats, Etc..., can I still list it's original abilities and post it on this board without violating copyright laws?

i'd recommend posting only its stat block, and any updated combat information (anything you didn't change should be noted as "same as in BoED" or such) and not any flavor text.

Box has spoken. ;)
 



Serious guys and gals! I need help with this.

Serious guys and gals! I need help with this. I really do. Please help complete these two (added Domiel and more to come to):

Domiel, the Mercy-Bringer
Large Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 42d8+420 (623 hp)
Initiative: +10
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: 43 (-1 size, +6 Dex, +7 natural, +12 deflection, +9 insight), touch 36, flat-footed 38
Base Attack/Grapple: +/+
Attack: Large +5 keen flaming holy longsword
Full Attack: Large +5 keen flaming holy longsword
Space/Reach: 10 ft./10 ft.
Special Attacks: Spells, spell-like abilities, summon archons
Special Qualities: Aura of menace, damage reduction 15/evil, darkvision 60 ft., deathward, immunity to electricity and petrifaction, indelible imprint, low-light vision, magic circle against evil, spell resistance 35, teleport, tongues
Saves: Fort +, ( against poison), Ref +, Will +
Abilities: Str 30, Dex 20, Con 30, Int 29, Wis 29, Cha 34
Skills: Appraise + (+ weapon smithing), Concentration +, Craft (weapon smithing) +, Diplomacy +, Handle Animal +, Heal +, Intimidate +, Knowledge (arcana) +, Knowledge (history) +, Knowledge (nobility) +, Knowledge (religion) +, Knowledge (the planes) +, Listen +, Perform (sing) +, Search +, Sense Motive +, Spellcraft +, Spot +, Survival + (+ on other planes, + on following tracks)
Feats: Alertness, Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Improved Critical (greatsword), Improved Initiative, Mobility, Nimbus of Light, Power Attack, Quick Draw, Stigmata, Weapon Focus (greatsword), Words of Creation.
Environment: Seven Mounting Heavens of Celestia (Lunia)
Organization: Solitary, or Barachiel plus 2-8 trumpet archons
Challenge Rating: 30
Treasure: Triple standard
Alignment: Lawful good
Advancement:

This celestial entity stands 12-feet tall and resembles an androgynous human with subtle masculine traits. He has golden skin, black hair, and bright golden eyes that burn like miniature suns. His great wings are sheathed in golden feathers and he wields a massive flaming greatsword. He is bare-chested, muscular, and doesn’t wear armor. His handsome face bears a stern yet wise countenance.

Domiel rules the Golden Heaven of Mercuria, the second layer of Celestia. Great tombs and wonderous mausoleums dot Mercuria’s golden landscape and Domiel has sworn an oath to prevent their desecration. Domiel also opposes tyranny, visiting death and ruin upon evil tyrants and all those who follow them. Aurilon, the Golden Spire, an incredibly tall and massive spire, serves as Domiel’s fortress.

Combat

Spells: Domiel casts divine spells as a 20th-level cleric with the Celestial, Good, and Law domains. Typical Spells Prepared (6/9/8/8/8/8/6/6/6/6; save DC 19 + spell level):[/b] 0 -- ; 1st -- ; 2nd -- ; 3rd -- ; 4th -- ; 5th -- ; 6th -- ; 7th -- ; 8th -- ; 9th -- .

Spell-like Abilities: At will -- 1/day -- . Caster level 20th. The saves DCs are Charisma based.

Death Ward (Su):

Aura of Menace (Su): Will DC

Indelible Imprint (Su): Will DC
 
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