Daniel D. Fox
Explorer
So, we've been slogging through 4E for about six levels now. With a bit of time under our belts (3 players, 1 DM) I've made a few quick and easy houserules to help facilitate faster combat with more options. These changes are all predicated on that I build all my encounters for a group fo 5 people, whereas I'm working with 3 players at the table:
1) If you miss with an Encounter or Daily power, it is not expended.
2) Add 1/2 level to all damage.
3) A natural 20 allows you to "recharge" one power of your choice
4) When a player describes a killing blow, he gets a "flourish" bonus of +1 damage per round. This is cumulative, meaning for every foe a player kills he gets an additional +1 to damage (topping out at +6)
Any other recommendations for speeding up combat you would recommend?
1) If you miss with an Encounter or Daily power, it is not expended.
2) Add 1/2 level to all damage.
3) A natural 20 allows you to "recharge" one power of your choice
4) When a player describes a killing blow, he gets a "flourish" bonus of +1 damage per round. This is cumulative, meaning for every foe a player kills he gets an additional +1 to damage (topping out at +6)
Any other recommendations for speeding up combat you would recommend?