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Name: Captain Francis Umbrage
Race: Dragonborn
Class: Warlord
Role: Leader
Source: Martial
Build: Inspiring
Level: 1
Exp: 0
Action Points: 1
Heals: 8
HP: 28
Str: 18 (+4)
Con: 12 (+1)
Dex: 10 (0)
Int: 10 (0)
Wis: 10 (0)
Cha: 18 (+4)
Fort: 15
Ref: 11 (includes L Shield)
Will: 15
AC: 17= +10 +6(AR) +1(L Shield)
Armor: upto chainmail, light shield
Weapon: military melee, simple ranged
RACIAL: If he’s bloodied he gets +1 to hit
Longsword: (versatile) (+2 accuracy)
To Hit: +6 = +4 Str, +2 accuracy
Damage: 1D8+4 Str
Bow: (+2 accuracy)
To Hit: +2 = +0 Dex, +2 accuracy
Damage: 1D8
Movement: 5 (in heavy armor)
Languages: Common, Draconic
Sight: ?
SKILLS (History, Intimidate, +2)
AR Check: -1
C Athletics (Str) 9
C Diplomacy (Cha) 9
C History (Int) 7
C Intimidate (Cha) 11
U Acrobatics (Dex) 0
U Athletics (Str) 4
U Insight (Wis) 0 (10)
U Perception (Wis) 0 (10)
U Stealth (Dex) 0
CLASS FEATURES
-Inspiring Presence
When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Cha modifier.
-Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
FEATS (1)
-Toughness (Heroic)
Benefit: When you take this feat, you gain additional hit points equal to your level +3. You also gain 1 additional hit point every time you gain a level.
UTILITY (0)
AT WILL (?)
-1 Breakthrough TLW (Class)
Standard Action, Martial, Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 1[W] +Str modifier and you may target a willing ally within 5 squares and pull him 1 square.
ENCOUNTER (1)
-Dragon Breath (Racial)
Minor action, Close blast 3
Target: All creatures in blast
Damage: 1D8+Str (Fire)
-1 Hammer and Anvil TLW (Class)
Standard Action, Martial, Melee Weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] +Str modifier damage and an adjacent ally may make a basic melee attack.
Inspiring Word: Your ally may add your Cha modifier as a bonus to the basic attack.
DAILY (1)
-1 Bastion of Defense (Class)
Standard Action, Martial, Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] +Str modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain temporary hit points equal to 5+ your Cha modifier.
Race: Dragonborn
Class: Warlord
Role: Leader
Source: Martial
Build: Inspiring
Level: 1
Exp: 0
Action Points: 1
Heals: 8
HP: 28
Str: 18 (+4)
Con: 12 (+1)
Dex: 10 (0)
Int: 10 (0)
Wis: 10 (0)
Cha: 18 (+4)
Fort: 15
Ref: 11 (includes L Shield)
Will: 15
AC: 17= +10 +6(AR) +1(L Shield)
Armor: upto chainmail, light shield
Weapon: military melee, simple ranged
RACIAL: If he’s bloodied he gets +1 to hit
Longsword: (versatile) (+2 accuracy)
To Hit: +6 = +4 Str, +2 accuracy
Damage: 1D8+4 Str
Bow: (+2 accuracy)
To Hit: +2 = +0 Dex, +2 accuracy
Damage: 1D8
Movement: 5 (in heavy armor)
Languages: Common, Draconic
Sight: ?
SKILLS (History, Intimidate, +2)
AR Check: -1
C Athletics (Str) 9
C Diplomacy (Cha) 9
C History (Int) 7
C Intimidate (Cha) 11
U Acrobatics (Dex) 0
U Athletics (Str) 4
U Insight (Wis) 0 (10)
U Perception (Wis) 0 (10)
U Stealth (Dex) 0
CLASS FEATURES
-Inspiring Presence
When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Cha modifier.
-Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
FEATS (1)
-Toughness (Heroic)
Benefit: When you take this feat, you gain additional hit points equal to your level +3. You also gain 1 additional hit point every time you gain a level.
UTILITY (0)
AT WILL (?)
-1 Breakthrough TLW (Class)
Standard Action, Martial, Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 1[W] +Str modifier and you may target a willing ally within 5 squares and pull him 1 square.
ENCOUNTER (1)
-Dragon Breath (Racial)
Minor action, Close blast 3
Target: All creatures in blast
Damage: 1D8+Str (Fire)
-1 Hammer and Anvil TLW (Class)
Standard Action, Martial, Melee Weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] +Str modifier damage and an adjacent ally may make a basic melee attack.
Inspiring Word: Your ally may add your Cha modifier as a bonus to the basic attack.
DAILY (1)
-1 Bastion of Defense (Class)
Standard Action, Martial, Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] +Str modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain temporary hit points equal to 5+ your Cha modifier.
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