Datsana first appeared in Oriental Adventures, then in Arms & Equipment guide. They may exist elsewhere as well.
Felon said:Seems like your definition of "synergizing" revolves around using spells exclusively to trick out your melee attacks. It's sort of like saying a fighter with two-weapon fighting shouldn't prepare himself for situations where he needs a bow, because all that preparation fails to augment his ability to use melee weapons. I don't agree that's the only good use for magic. I think offensive spells compliment a warrior's combat ability because there is no one attack that's ideal for every situation.
Hehe--well, of course the build's going to sound like crap if you just compare it to a single-classed character and then focus on the relative shortcomings. Multi-classed characters have shortcomings. A warmage/fighter will be tougher and more capable in melee than a straight warmage, and will have much more offensive flexibility than a guy who just swings a sword.
Elder-Basilisk said:Synergy is important because in a D&D combat, you don't just need to be able to do something, you need to be able to do something well. To use your example, a fighter who wants to do two weapon fighting should have a bow and a selection of arrows in DR penetrating materials, but he shouldn't ignore feats essential to his fighting style (Two Weapon Fighting, Improved Two Weapon Fighting, Weapon Focus, Weapon Specialization, etc) in order to pick up Point Blank Shot. If the character does that, he's trading being a good two weapon fighter and a mediocre archer for being a mediocre two weapon fighter and a slightly less mediocre archer.
As you later note, a multiclass character has to sacrifice some of the abilities that a single classed character would have in order to achieve flexibility. If the multiclassed character still wants to be good at the role he's sacrificing, he needs to get something out of the new class that makes him better at what he does as well as give him flexibility.
A fighter/warmage is tougher than a straight-class warmage, but that doesn't mean that he can hold his own against a fighter or a fighter/sorcerer. Similarly, a fighter/warmage will have more offensive flexibility than a guy who just swings a sword but that's only relevant to the degree that the offensive flexibility is useful. A fighter who can cast 5d6 fireballs is more flexible than a fighter who can't but by the time he's 10th level, those 5d6 fireballs won't be worth much.
Tessarael said:Two-Weapon Fighting is definitely a poor choice. You will always be short on feats to spend and TWF is an expensive chain, that is not better than using a two-handed weapon and spending the feats elsewhere. As you need a free hand, you should either use buckler (defense) + one-handed weapon, or a two-handed weapon (offense, which you can hold one-handed while spellcasting).
John Q. Mayhem said:I, also, suggest the battle sorcerer.