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General Tabletop Discussion
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Myriad of EOM issues, need clarification
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<blockquote data-quote="RangerWickett" data-source="post: 3149016" data-attributes="member: 63"><p><strong>1. Charm Enhancements - Increase Threshold (1 MP). </strong> - Maybe I miswrote it (it's been a while, so my memory is a bit fuzzy), but my intention was that the MP you spend on that enhancement also counts toward the normal threshold. So if you have a Charm 2 effect, and then you add 5 MP for increasing the threshold, you'd take the threshold for Charm 7, and then add 5 to that.</p><p></p><p><strong>2. Create Death - Enduring Object.</strong> - By 'unliving' I meant 'not alive.' So if you wanted to make nails and hammer them into a wall so they'd stick and you could hang a picture, you'd need Create Death. If you didn't include that, the nails would eventually vanish and the picture would fall.</p><p></p><p><strong>3. Complex Evoke spells. </strong> Sirwmholder is correct. You can not use cantrips with complex spells.</p><p></p><p><strong>4. Infuse - Enhance Skill incorrect example.</strong> At the time, I was still thinking of 3.0 Jump, which gave +30 to Jump at 1st level. I'd probably tone down all the bonuses by 1/3 (so +12 becomes +8), and get rid of the doubling for Str-based skills.</p><p></p><p><strong>5. Transforming Objects.</strong> - I don't recall the costs off hand. I think that yeah, a cantrip to stone shape that would be a bit much. But . . . I don't recall specifically, like I said, it's been a while, but my ideas of what's balanced have changed a bit these past two years. I think, though, that the stoneshaping would only last for the duration of the spell; it wouldn't be permanent as a cantrip, and by the rules of the spell you can't use it to deal damage by, like, creating a stone spike to stab someone.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3149016, member: 63"] [B]1. Charm Enhancements - Increase Threshold (1 MP). [/B] - Maybe I miswrote it (it's been a while, so my memory is a bit fuzzy), but my intention was that the MP you spend on that enhancement also counts toward the normal threshold. So if you have a Charm 2 effect, and then you add 5 MP for increasing the threshold, you'd take the threshold for Charm 7, and then add 5 to that. [B]2. Create Death - Enduring Object.[/B] - By 'unliving' I meant 'not alive.' So if you wanted to make nails and hammer them into a wall so they'd stick and you could hang a picture, you'd need Create Death. If you didn't include that, the nails would eventually vanish and the picture would fall. [B]3. Complex Evoke spells. [/B] Sirwmholder is correct. You can not use cantrips with complex spells. [B]4. Infuse - Enhance Skill incorrect example.[/B] At the time, I was still thinking of 3.0 Jump, which gave +30 to Jump at 1st level. I'd probably tone down all the bonuses by 1/3 (so +12 becomes +8), and get rid of the doubling for Str-based skills. [B]5. Transforming Objects.[/B] - I don't recall the costs off hand. I think that yeah, a cantrip to stone shape that would be a bit much. But . . . I don't recall specifically, like I said, it's been a while, but my ideas of what's balanced have changed a bit these past two years. I think, though, that the stoneshaping would only last for the duration of the spell; it wouldn't be permanent as a cantrip, and by the rules of the spell you can't use it to deal damage by, like, creating a stone spike to stab someone. [/QUOTE]
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