I am really eager to add EOM to our D20 fantasy campaign, but I have a list of issues. Please help provide clarification or suggest proven house rules.
1. Charm Enhancements - Increase Threshold (1 MP). Is this enhancement not redundant, why not just pump more MP into the HD Threshold to begin with?
Example from EOM:
"For each 1 MP you
spend on this enhancement, increase the HD Threshold
of the spell by 1. So if you cast a Charm Humanoid 7/Gen
1 spell (normally HD Threshold 14), and spend 7 MP
to increase the threshold, the total HD Threshold is 21
instead of 14."
So this above spell would be Charm Humanoid 14/Gen1, which would have a HD threshold of 32, not 21?
2. Create Death - Enduring Object. What do it mean by "create object is combined with some something unliving". It seems that this could be potential exploited by PCs. Can someone provide an example spell. Same issue with Create Life - Enduring Object.
3. Complex Evoke spells. Is it possible to create a spell Evoke Fire 0/Evoke Lava 0/Evoke Light 0/Gen 1, this spell would do a total of 3d6 damage for a total MP of 1. Whereas, Evoke Fire 0/Gen 1 does 1d6 damage for a total MP of 1. Both of these spells cost 1 MP, but the first does more damage. Is this right?
4. Infuse - Enhance Skill incorrect example. The example provided seems to have incorrect numbers.
"If the skill is
Strength-based, double the bonus. Thus, Infuse Water 3
could give a +8 bonus to Sense Motive checks, but Infuse
Earth 3 could give a +16 bonus to Jump checks."
Where does the "+8" come from? Table 3.24 states that a 3MP spell would provide a +12 bonus. Shouldn't this example have a "+12" and then a "+24"? Please clarify.
5. Transforming Objects. Is it true that only a Transform Earth 0 can tranform a 5'x5' area of stone (similar to a weak Stone Shape). This seems very underpowered, my fellow PCs would really exploit this to no end. In addition, if one wanted to transform wood or a tree, would the spell be Transform Nature?
Thanks in advance to feedback.
1. Charm Enhancements - Increase Threshold (1 MP). Is this enhancement not redundant, why not just pump more MP into the HD Threshold to begin with?
Example from EOM:
"For each 1 MP you
spend on this enhancement, increase the HD Threshold
of the spell by 1. So if you cast a Charm Humanoid 7/Gen
1 spell (normally HD Threshold 14), and spend 7 MP
to increase the threshold, the total HD Threshold is 21
instead of 14."
So this above spell would be Charm Humanoid 14/Gen1, which would have a HD threshold of 32, not 21?
2. Create Death - Enduring Object. What do it mean by "create object is combined with some something unliving". It seems that this could be potential exploited by PCs. Can someone provide an example spell. Same issue with Create Life - Enduring Object.
3. Complex Evoke spells. Is it possible to create a spell Evoke Fire 0/Evoke Lava 0/Evoke Light 0/Gen 1, this spell would do a total of 3d6 damage for a total MP of 1. Whereas, Evoke Fire 0/Gen 1 does 1d6 damage for a total MP of 1. Both of these spells cost 1 MP, but the first does more damage. Is this right?
4. Infuse - Enhance Skill incorrect example. The example provided seems to have incorrect numbers.
"If the skill is
Strength-based, double the bonus. Thus, Infuse Water 3
could give a +8 bonus to Sense Motive checks, but Infuse
Earth 3 could give a +16 bonus to Jump checks."
Where does the "+8" come from? Table 3.24 states that a 3MP spell would provide a +12 bonus. Shouldn't this example have a "+12" and then a "+24"? Please clarify.
5. Transforming Objects. Is it true that only a Transform Earth 0 can tranform a 5'x5' area of stone (similar to a weak Stone Shape). This seems very underpowered, my fellow PCs would really exploit this to no end. In addition, if one wanted to transform wood or a tree, would the spell be Transform Nature?
Thanks in advance to feedback.