So, I'm allowing a player in my campaign to play a Mystic, we're doing a steampunk campaign that includes some ancient firearms and some artificing etc...
My question is on the Mystic and how it's rules play into the monster manual. Since the Mystic is not official and was created after the monsters, is the Mystic's attacks subject to magic resistances monsters may have (e.g. advantage on saves against magic attacks.) Most of the early Mystic abilities are all intelligence saves and some monsters do have magic resistance providing advantage to saves. I'm not sure how helpful this is since I need a 14-15 somewhere in there and most monsters have an intelligence save of 0 to maybe +1. So resistance will be incredibly important to keep this in check to an extent.
However, this is what I could find that implies some connection, but it could be interpreted both ways:
"Psionics and magic are two distinct forces. In general,an effect that alters or affects a spell has no effect ona psionic effect. There is one important exception tothis rule. A psionic effect that reproduces a spell istreated as magic. A psionic effect reproduces a spellwhen it allows a psionic creature or character to cast aspell. In this case, psionic energy taps into magic andmanipulates it to cast the spell.For example, the mind flayer as presented in theMonster Manual has the Innate Spellcasting(Psionics) feature. This feature allows the mind flayerto cast a set of spells using psionic energy. Thesespells can be countered with dispel magic and similareffects."
So, if the mystic does a spell effect, then the creature has resistance? But if it does a mystic specific ability that still results in an int save then it's not magical?
I guess I'm a little confused? My thought is psionic attacks are magical in nature, just a different source of magic therefore if a monster has magic resistance or levels of immunity (Some Gods, etc) then, the resistance would affect all magic not just typical wizard spells.
Let me know your thoughts?
My question is on the Mystic and how it's rules play into the monster manual. Since the Mystic is not official and was created after the monsters, is the Mystic's attacks subject to magic resistances monsters may have (e.g. advantage on saves against magic attacks.) Most of the early Mystic abilities are all intelligence saves and some monsters do have magic resistance providing advantage to saves. I'm not sure how helpful this is since I need a 14-15 somewhere in there and most monsters have an intelligence save of 0 to maybe +1. So resistance will be incredibly important to keep this in check to an extent.
However, this is what I could find that implies some connection, but it could be interpreted both ways:
"Psionics and magic are two distinct forces. In general,an effect that alters or affects a spell has no effect ona psionic effect. There is one important exception tothis rule. A psionic effect that reproduces a spell istreated as magic. A psionic effect reproduces a spellwhen it allows a psionic creature or character to cast aspell. In this case, psionic energy taps into magic andmanipulates it to cast the spell.For example, the mind flayer as presented in theMonster Manual has the Innate Spellcasting(Psionics) feature. This feature allows the mind flayerto cast a set of spells using psionic energy. Thesespells can be countered with dispel magic and similareffects."
So, if the mystic does a spell effect, then the creature has resistance? But if it does a mystic specific ability that still results in an int save then it's not magical?
I guess I'm a little confused? My thought is psionic attacks are magical in nature, just a different source of magic therefore if a monster has magic resistance or levels of immunity (Some Gods, etc) then, the resistance would affect all magic not just typical wizard spells.
Let me know your thoughts?