Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Mystic Theurge build, plz help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ipissimus" data-source="post: 3211739" data-attributes="member: 41514"><p>So, new campaign and I'm finally going to be doing something other than DMing. Set in Greyhawk, so we're using the Core rules, UA and stuff from Dragon Magazine. Considering that the other three characters want to play combat types or rogues, we need both a Cleric and a Wizard, and I've always wanted to play a Mystic Theurge, so I am.</p><p></p><p>Serendipedy struck recently due to the Wee Jas article in Dragon, so I've decided on her for my Patron Goddess. My plan is to start with Cloistered Cleric (Knowledge bonus domain, Death and Domination as chosen domains), then alternate with Wizard class until 6th level, then go into Mystic Theurge for 10 levels, then go into True Necromancer for 14 levels (assuming we get to Epic, which we usually do).</p><p></p><p>My problem is Feats. My first few Feats are obvious. We're using Flaws, so I took two from Dragon (Divine Gestures and No Famillar, the second allowed by the DM as we're starting at 7th level and I don't want a pet), which takes care of Practiced Spellcaster (Cleric) and Practiced Spellcaster (Wizard). Race will be Human, so Blackmoorian Rhymes (from Dragon, to boost the Lore ability of the Cloistered Cleric that'd be left in the dust far too soon otherwise) and Spell Focus (Necromancy) for flavor. True Believer for the 3rd level feat and Initiate of Wee Jas for 9th level, again for flavor.</p><p></p><p>But then there's the rest of my feat choices. I have NO idea what to take for 6th or 12th level. After 12th, things like Quicken Spell actually become useful, and Silent Spell is practically a must (when you're silenced, nothing beats a Silent Greater Dispel Magic), so that's not so bad. I've been mulling over Spell Penetration and Greater Spell Penetration, but you don't usually start running into heaps of monsters with SR at 6th. Leadership could be a consideration...</p><p></p><p>Constructive suggestions welcome.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 3211739, member: 41514"] So, new campaign and I'm finally going to be doing something other than DMing. Set in Greyhawk, so we're using the Core rules, UA and stuff from Dragon Magazine. Considering that the other three characters want to play combat types or rogues, we need both a Cleric and a Wizard, and I've always wanted to play a Mystic Theurge, so I am. Serendipedy struck recently due to the Wee Jas article in Dragon, so I've decided on her for my Patron Goddess. My plan is to start with Cloistered Cleric (Knowledge bonus domain, Death and Domination as chosen domains), then alternate with Wizard class until 6th level, then go into Mystic Theurge for 10 levels, then go into True Necromancer for 14 levels (assuming we get to Epic, which we usually do). My problem is Feats. My first few Feats are obvious. We're using Flaws, so I took two from Dragon (Divine Gestures and No Famillar, the second allowed by the DM as we're starting at 7th level and I don't want a pet), which takes care of Practiced Spellcaster (Cleric) and Practiced Spellcaster (Wizard). Race will be Human, so Blackmoorian Rhymes (from Dragon, to boost the Lore ability of the Cloistered Cleric that'd be left in the dust far too soon otherwise) and Spell Focus (Necromancy) for flavor. True Believer for the 3rd level feat and Initiate of Wee Jas for 9th level, again for flavor. But then there's the rest of my feat choices. I have NO idea what to take for 6th or 12th level. After 12th, things like Quicken Spell actually become useful, and Silent Spell is practically a must (when you're silenced, nothing beats a Silent Greater Dispel Magic), so that's not so bad. I've been mulling over Spell Penetration and Greater Spell Penetration, but you don't usually start running into heaps of monsters with SR at 6th. Leadership could be a consideration... Constructive suggestions welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Mystic Theurge build, plz help
Top