So, new campaign and I'm finally going to be doing something other than DMing. Set in Greyhawk, so we're using the Core rules, UA and stuff from Dragon Magazine. Considering that the other three characters want to play combat types or rogues, we need both a Cleric and a Wizard, and I've always wanted to play a Mystic Theurge, so I am.
Serendipedy struck recently due to the Wee Jas article in Dragon, so I've decided on her for my Patron Goddess. My plan is to start with Cloistered Cleric (Knowledge bonus domain, Death and Domination as chosen domains), then alternate with Wizard class until 6th level, then go into Mystic Theurge for 10 levels, then go into True Necromancer for 14 levels (assuming we get to Epic, which we usually do).
My problem is Feats. My first few Feats are obvious. We're using Flaws, so I took two from Dragon (Divine Gestures and No Famillar, the second allowed by the DM as we're starting at 7th level and I don't want a pet), which takes care of Practiced Spellcaster (Cleric) and Practiced Spellcaster (Wizard). Race will be Human, so Blackmoorian Rhymes (from Dragon, to boost the Lore ability of the Cloistered Cleric that'd be left in the dust far too soon otherwise) and Spell Focus (Necromancy) for flavor. True Believer for the 3rd level feat and Initiate of Wee Jas for 9th level, again for flavor.
But then there's the rest of my feat choices. I have NO idea what to take for 6th or 12th level. After 12th, things like Quicken Spell actually become useful, and Silent Spell is practically a must (when you're silenced, nothing beats a Silent Greater Dispel Magic), so that's not so bad. I've been mulling over Spell Penetration and Greater Spell Penetration, but you don't usually start running into heaps of monsters with SR at 6th. Leadership could be a consideration...
Constructive suggestions welcome.
Serendipedy struck recently due to the Wee Jas article in Dragon, so I've decided on her for my Patron Goddess. My plan is to start with Cloistered Cleric (Knowledge bonus domain, Death and Domination as chosen domains), then alternate with Wizard class until 6th level, then go into Mystic Theurge for 10 levels, then go into True Necromancer for 14 levels (assuming we get to Epic, which we usually do).
My problem is Feats. My first few Feats are obvious. We're using Flaws, so I took two from Dragon (Divine Gestures and No Famillar, the second allowed by the DM as we're starting at 7th level and I don't want a pet), which takes care of Practiced Spellcaster (Cleric) and Practiced Spellcaster (Wizard). Race will be Human, so Blackmoorian Rhymes (from Dragon, to boost the Lore ability of the Cloistered Cleric that'd be left in the dust far too soon otherwise) and Spell Focus (Necromancy) for flavor. True Believer for the 3rd level feat and Initiate of Wee Jas for 9th level, again for flavor.
But then there's the rest of my feat choices. I have NO idea what to take for 6th or 12th level. After 12th, things like Quicken Spell actually become useful, and Silent Spell is practically a must (when you're silenced, nothing beats a Silent Greater Dispel Magic), so that's not so bad. I've been mulling over Spell Penetration and Greater Spell Penetration, but you don't usually start running into heaps of monsters with SR at 6th. Leadership could be a consideration...
Constructive suggestions welcome.