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Mystic Theurge build, plz help
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<blockquote data-quote="Ipissimus" data-source="post: 3232852" data-attributes="member: 41514"><p>Wow... christmas sneaks up on me and I totally miss a buncha posts, sorry guys. Anyway, onward and upward!</p><p></p><p>Moritheil: Good idea, pity about the errata on the WOTC boards.</p><p></p><p>Seis: Thanks for that clarification.</p><p></p><p>Neifin: -nods- good ideas, I've still got some unplanned slots at higher level which I've been playing around with metamagic feats... I've considered item creation feats but that hit you take on EXP just leaves me cold.</p><p></p><p>NilesB: Our rule is 'All Official Sources' are available and stuff from 3rd party suppliments only on approval from the DM. Dragon Magazine has this big stamp on it saying 100% Official... aside from that, if you look back at the history of DnD, breaking or bending the rules is practically the only way to create cool characters, and the official sources break their own rules all the time. Check the section on Creating Your Own Prestiege Classes in the DMG to see what I mean.</p><p></p><p>Personally, I like these flaws. What if you don't want a familiar? What if you don't want to play an armoured cleric? It seems apocryphal, they're both the main draw cards of each class. But familiars are annoying and have a distinct lack of survivability, i'd much rather not have one and gaining a mere one feat in return seems to be measily compared to the benefit of putting up with it. Divine Gestures means that i can't really wear armour and effectively closes off what benefits I could accrue by taking Geomancer at some point in the progression (unless I 'buy it back using the retraining rules in the PHBII).</p><p></p><p>Death Domain is a domain I want because I need it to get into True Necromancer at 16th level. In fact, the only reason I can see anyone wanting to play a Mystic Theurge is so that they can go True Necromancer after and thus not having their caster level raped at the high end. Epic Mystic Theurge is a crock, I mean why waste the paper it's printed on if it doesn't give 2 casting levels each side, when you can take Archmage/Divine Desciple just as easy? Sorry end rant.</p><p></p><p>Practiced Spellcaster is a VERY good feat.</p><p></p><p>I agree that channeling positive energy is better, but again, if I want to go True Necromancer, I have to be able to rebuke undead. Darn it. This is one reason I was very grateful to have AL point out the Spontaneous Healing feat, it'll minimize the number of spell slots i'll have to devote to healing and gets better as I buff wis... aside from that, it seems like every bad guy these days has a couple of potions of cure-whatever-wounds, the party might just have to actually use some this time around...</p><p></p><p>Quartz: Divine Gestures does put a bit of a kibosh on that idea, and I really don't want to play an armoured spellcaster, however I have considered Silent and Sill spell at the higher levels. I love both feats, and will work particularly well with the Domination Domain MUAH-HA-HA-HA! -cough, choke-</p><p></p><p>Krafen: Hmmm... I haven't given these feats much of a look, I will have to do so post haste and then post back here with all haste. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ipissimus, post: 3232852, member: 41514"] Wow... christmas sneaks up on me and I totally miss a buncha posts, sorry guys. Anyway, onward and upward! Moritheil: Good idea, pity about the errata on the WOTC boards. Seis: Thanks for that clarification. Neifin: -nods- good ideas, I've still got some unplanned slots at higher level which I've been playing around with metamagic feats... I've considered item creation feats but that hit you take on EXP just leaves me cold. NilesB: Our rule is 'All Official Sources' are available and stuff from 3rd party suppliments only on approval from the DM. Dragon Magazine has this big stamp on it saying 100% Official... aside from that, if you look back at the history of DnD, breaking or bending the rules is practically the only way to create cool characters, and the official sources break their own rules all the time. Check the section on Creating Your Own Prestiege Classes in the DMG to see what I mean. Personally, I like these flaws. What if you don't want a familiar? What if you don't want to play an armoured cleric? It seems apocryphal, they're both the main draw cards of each class. But familiars are annoying and have a distinct lack of survivability, i'd much rather not have one and gaining a mere one feat in return seems to be measily compared to the benefit of putting up with it. Divine Gestures means that i can't really wear armour and effectively closes off what benefits I could accrue by taking Geomancer at some point in the progression (unless I 'buy it back using the retraining rules in the PHBII). Death Domain is a domain I want because I need it to get into True Necromancer at 16th level. In fact, the only reason I can see anyone wanting to play a Mystic Theurge is so that they can go True Necromancer after and thus not having their caster level raped at the high end. Epic Mystic Theurge is a crock, I mean why waste the paper it's printed on if it doesn't give 2 casting levels each side, when you can take Archmage/Divine Desciple just as easy? Sorry end rant. Practiced Spellcaster is a VERY good feat. I agree that channeling positive energy is better, but again, if I want to go True Necromancer, I have to be able to rebuke undead. Darn it. This is one reason I was very grateful to have AL point out the Spontaneous Healing feat, it'll minimize the number of spell slots i'll have to devote to healing and gets better as I buff wis... aside from that, it seems like every bad guy these days has a couple of potions of cure-whatever-wounds, the party might just have to actually use some this time around... Quartz: Divine Gestures does put a bit of a kibosh on that idea, and I really don't want to play an armoured spellcaster, however I have considered Silent and Sill spell at the higher levels. I love both feats, and will work particularly well with the Domination Domain MUAH-HA-HA-HA! -cough, choke- Krafen: Hmmm... I haven't given these feats much of a look, I will have to do so post haste and then post back here with all haste. ;) :) [/QUOTE]
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