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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mystic theurge vs pure wizard/cleric
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<blockquote data-quote="evilbob" data-source="post: 2620012" data-attributes="member: 9789"><p>I agree with Shallown and a few others - in order to play a Mystic Thuerge well, you have to understand that your roll is SUPPORT. Multiclassing spellcasters is <em>always</em> a tough choice because the high-end levels for casters is where the payoff lies. Playing a MT, your spells are never going to be powerful enough to be a significant damage factor - but you have tons and tons of good support spells that are useful at any level. The best way to mess up a MT is to try to shine offensively... I've seen a MT player frustrate himself to no end because he constantly looks down at his gigantic spell sheet and claims he has nothing to cast - but what he means is that he has nothing that will help him do tons of damage. When you're level 7 (3/3/1) - which, by the way, is what I believe is the MOST painful MT-route level - and are still trying to throw around 2nd level wizard spells for damage, you're just wasting time. And time is honestly the most important thing to a MT, because they have so many tools at their disposal, but it takes them a while to get all their spells out there.</p><p></p><p>I also agree that taking metamagic is a tough choice, because you have so few high-level spells it's almost too much to ask to give them up for an even LOWER level spell to be boosted. However, everyone is right about Practiced Spellcaster. Improved Initiative is also not a bad feat, because getting to go earlier so that you can get off more spells is a great idea. I also like the idea of studying up on great arcane/divine combos, like the Spectral Hand thing.</p><p></p><p></p><p>KarinsDad: Actually, you're still the one confused. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> MT is a ten-level PrC. You cannot (without some creative class use, as discussed above) get to 9th level spells with both your arcane and divine classes. The best you can do is 5/5/10, which gives you a level 15 (8th level spells) casting class for both - or 4/7/10, which gives you 9th level in one.</p><p></p><p>I agree with your other points, though.</p></blockquote><p></p>
[QUOTE="evilbob, post: 2620012, member: 9789"] I agree with Shallown and a few others - in order to play a Mystic Thuerge well, you have to understand that your roll is SUPPORT. Multiclassing spellcasters is [I]always[/I] a tough choice because the high-end levels for casters is where the payoff lies. Playing a MT, your spells are never going to be powerful enough to be a significant damage factor - but you have tons and tons of good support spells that are useful at any level. The best way to mess up a MT is to try to shine offensively... I've seen a MT player frustrate himself to no end because he constantly looks down at his gigantic spell sheet and claims he has nothing to cast - but what he means is that he has nothing that will help him do tons of damage. When you're level 7 (3/3/1) - which, by the way, is what I believe is the MOST painful MT-route level - and are still trying to throw around 2nd level wizard spells for damage, you're just wasting time. And time is honestly the most important thing to a MT, because they have so many tools at their disposal, but it takes them a while to get all their spells out there. I also agree that taking metamagic is a tough choice, because you have so few high-level spells it's almost too much to ask to give them up for an even LOWER level spell to be boosted. However, everyone is right about Practiced Spellcaster. Improved Initiative is also not a bad feat, because getting to go earlier so that you can get off more spells is a great idea. I also like the idea of studying up on great arcane/divine combos, like the Spectral Hand thing. KarinsDad: Actually, you're still the one confused. :) MT is a ten-level PrC. You cannot (without some creative class use, as discussed above) get to 9th level spells with both your arcane and divine classes. The best you can do is 5/5/10, which gives you a level 15 (8th level spells) casting class for both - or 4/7/10, which gives you 9th level in one. I agree with your other points, though. [/QUOTE]
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Mystic theurge vs pure wizard/cleric
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