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Mystical: Kingdom of Monsters What would you like to see?
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<blockquote data-quote="malcolm_n" data-source="post: 6099012" data-attributes="member: 63154"><p>[h=2]<strong>INHERENT NATURES</strong>[/h]In Mystical: Kingdom of Monsters, even common magic items are particularly rare. Because of this, monsters are balanced against other D&D characters through their inherent natures.</p><p>When a monster gains a +1 inherent bonus to its stats, it also gains its first inherent nature ability.</p><p>Inherent Nature abilities act as the properties or powers of magic items appropriate to the monster’s level, so a monster with Proud Tusk should be equivalent to a warrior with a level 2 magic light shield. The advanced trait <em>Beneficial Nature </em>allows a monster to gain a new ability it couldn’t ordinarily earn.</p><p>Because of how inherent natures are gained, having a magic item in certain slots will hinder the monster’s nature until the character chooses which to activate during a short or extended rest or when the character removes the item.</p><p>At 3rd level, the inherent nature ability gained is the same as an Arms-slot item.</p><p>6th - Armor</p><p>9th - Weapon/Implement</p><p>12th - Feet</p><p>15th - Hands</p><p>18th - Head</p><p>21st - Legs</p><p>24th - Ring</p><p>27th - Ring</p><p>30th - Waist</p><p>Permanent items held by monsters to be used in battle are considered part of the Neck item slot. Temporary items, such as fruits, are consumables instead.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6099012, member: 63154"] [h=2][B]INHERENT NATURES[/B][/h]In Mystical: Kingdom of Monsters, even common magic items are particularly rare. Because of this, monsters are balanced against other D&D characters through their inherent natures. When a monster gains a +1 inherent bonus to its stats, it also gains its first inherent nature ability. Inherent Nature abilities act as the properties or powers of magic items appropriate to the monster’s level, so a monster with Proud Tusk should be equivalent to a warrior with a level 2 magic light shield. The advanced trait [I]Beneficial Nature [/I]allows a monster to gain a new ability it couldn’t ordinarily earn. Because of how inherent natures are gained, having a magic item in certain slots will hinder the monster’s nature until the character chooses which to activate during a short or extended rest or when the character removes the item. At 3rd level, the inherent nature ability gained is the same as an Arms-slot item. 6th - Armor 9th - Weapon/Implement 12th - Feet 15th - Hands 18th - Head 21st - Legs 24th - Ring 27th - Ring 30th - Waist Permanent items held by monsters to be used in battle are considered part of the Neck item slot. Temporary items, such as fruits, are consumables instead. [/QUOTE]
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