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Mythic Hybridity in Fantasy
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<blockquote data-quote="Fenris" data-source="post: 136964" data-attributes="member: 2820"><p>I agree with Crothian in that it gives a base line and a common grounf to a lot of games. But more addressing your point RangerWickett, have you read Joseph Campbell? The power of myth is very potent. We have a connection to the myths of our own world. While they are outdated to an extent, they provide an anchor and a connection to our past. All mythologies and religions seek to explain the way the world works and how it came to be. Some seek to confort others to strengthen. But in anthropological terms, humans seek purpose. Seventy odd years out of five billion on a spinning rock doesn't work for most people. People want more, they want to know that even if the Gods don't care about them per se, that they did create them. In addition, mythologies provide that nessecary social stability provided by an external moral authority. Without that social development and communal living would have been stunted. </p><p>Why, is lost in time. What we know is that most people strive to have a connection to their cultural past. In modern times we are not trained in the legends of our ancestors and are more free to choose our own mythic history. Myths were once meant to teach, many lessons can still be found in them today. Most people look to others to find the lessons for them (the 5 min morality lesson at the end to the TV show).</p><p> I am creating a world for a new campaign. The hardest thing is not creating a new set of dieties. It is creating the myths and legends of creation, and langauge and the bringing of magic to the peoples that is the hardest. So why not just say we have Norse Gods, or Greek Gods. It goes beyond the pantheon and colors the world with heroes and tales of bravery, daring deeds and huberis. It is pre-made flavor, but everyone has tasted it, and even if they don't like it, they know what it is and how to use it.</p></blockquote><p></p>
[QUOTE="Fenris, post: 136964, member: 2820"] I agree with Crothian in that it gives a base line and a common grounf to a lot of games. But more addressing your point RangerWickett, have you read Joseph Campbell? The power of myth is very potent. We have a connection to the myths of our own world. While they are outdated to an extent, they provide an anchor and a connection to our past. All mythologies and religions seek to explain the way the world works and how it came to be. Some seek to confort others to strengthen. But in anthropological terms, humans seek purpose. Seventy odd years out of five billion on a spinning rock doesn't work for most people. People want more, they want to know that even if the Gods don't care about them per se, that they did create them. In addition, mythologies provide that nessecary social stability provided by an external moral authority. Without that social development and communal living would have been stunted. Why, is lost in time. What we know is that most people strive to have a connection to their cultural past. In modern times we are not trained in the legends of our ancestors and are more free to choose our own mythic history. Myths were once meant to teach, many lessons can still be found in them today. Most people look to others to find the lessons for them (the 5 min morality lesson at the end to the TV show). I am creating a world for a new campaign. The hardest thing is not creating a new set of dieties. It is creating the myths and legends of creation, and langauge and the bringing of magic to the peoples that is the hardest. So why not just say we have Norse Gods, or Greek Gods. It goes beyond the pantheon and colors the world with heroes and tales of bravery, daring deeds and huberis. It is pre-made flavor, but everyone has tasted it, and even if they don't like it, they know what it is and how to use it. [/QUOTE]
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