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Mythic Hybridity in Fantasy
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<blockquote data-quote="Eosin the Red" data-source="post: 138564" data-attributes="member: 168"><p>RW - Thanks for a well crafted and thought provoking thread. </p><p></p><p>The Thread is full of long, intelligent posts and has so many possible sub-threads that could be taken and ran with.</p><p></p><p>Mythology and the lore of the hero has always intrested me. Many of the previous posts get to the heart of the matter, from a retrospective POV. The nature of our myths will not change much in the future tellings. The dressing of the story may change, but the Tale remains the same. The Matrix, SW, Babylon5, and a list of modern lit to long to address here are perfect examples of this.</p><p></p><p>I stepped away from divinity in my home game and brought in a little sci-fi. The basics are an alien race fleeing the destruction of their life and worlds crossed a great stellar void in search of the proginator. The journey took several thousands of years, allowing divergent myths about the proginator to develop. </p><p></p><p>At the end of the void was a planet inhabited by humans - barely more than cave men. One cult of "aliens" and their servants remained, believing that this was the promised paradice. They have become the flawed gods of my game. Another opposing cult has returned to the planet and makes an opposing but non-violent pantheon. Additionally, a few outsiders that are very similar to the two divine aliens have brought messages claiming to be from the proginatior. Finally, the great threat that destroyed the previous worlds of the gods has found them and is coming.</p><p></p><p>All of that creates a "core" to my games. I can make myths of nearly any nature. The most terrifing are the myths of the gods themselves. There is an elvish analog - the gods became nearly immortal but also infrertile during the long voyage across the void. They have breed with the humans to create a hybrid race.</p><p></p><p>One of the cults is based on a western-christian structure, with schisms and sects. The other is more unified but more demanding - it is a amalgamation of some eastern-islamic type of doctrines.</p><p></p><p>The enemy is the ultimate modern western villain - the Borg. Complete subsuming of individuality. The loss of individuality occurs during infestion with negative energy, instead of mechanization.</p><p></p><p>This whole thing began with deliberate construction to avoid - the FR delima. I tried to figure out what the moral of the story was, and then pulled elements from that point of view. I think deliberate inclusion and melding is what is seen in some of the better examples listed above. If I had the talent, I would love to see if I could create something as enduring as JRRT's parable of creation in the Sil. Alas, I barely have the talent to effectivly communicate on these boards.</p><p></p><p>Dang, I don't even know if this was on topic.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 138564, member: 168"] RW - Thanks for a well crafted and thought provoking thread. The Thread is full of long, intelligent posts and has so many possible sub-threads that could be taken and ran with. Mythology and the lore of the hero has always intrested me. Many of the previous posts get to the heart of the matter, from a retrospective POV. The nature of our myths will not change much in the future tellings. The dressing of the story may change, but the Tale remains the same. The Matrix, SW, Babylon5, and a list of modern lit to long to address here are perfect examples of this. I stepped away from divinity in my home game and brought in a little sci-fi. The basics are an alien race fleeing the destruction of their life and worlds crossed a great stellar void in search of the proginator. The journey took several thousands of years, allowing divergent myths about the proginator to develop. At the end of the void was a planet inhabited by humans - barely more than cave men. One cult of "aliens" and their servants remained, believing that this was the promised paradice. They have become the flawed gods of my game. Another opposing cult has returned to the planet and makes an opposing but non-violent pantheon. Additionally, a few outsiders that are very similar to the two divine aliens have brought messages claiming to be from the proginatior. Finally, the great threat that destroyed the previous worlds of the gods has found them and is coming. All of that creates a "core" to my games. I can make myths of nearly any nature. The most terrifing are the myths of the gods themselves. There is an elvish analog - the gods became nearly immortal but also infrertile during the long voyage across the void. They have breed with the humans to create a hybrid race. One of the cults is based on a western-christian structure, with schisms and sects. The other is more unified but more demanding - it is a amalgamation of some eastern-islamic type of doctrines. The enemy is the ultimate modern western villain - the Borg. Complete subsuming of individuality. The loss of individuality occurs during infestion with negative energy, instead of mechanization. This whole thing began with deliberate construction to avoid - the FR delima. I tried to figure out what the moral of the story was, and then pulled elements from that point of view. I think deliberate inclusion and melding is what is seen in some of the better examples listed above. If I had the talent, I would love to see if I could create something as enduring as JRRT's parable of creation in the Sil. Alas, I barely have the talent to effectivly communicate on these boards. Dang, I don't even know if this was on topic. [/QUOTE]
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