Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythic Odysseys of Theros Reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8004897" data-attributes="member: 18"><p>Odyssey of the Dragonlords' Prophecy Cleric is pretty much exactly what you want (you can get it from the free Player's Guide to Dragonlords). All the subclasses from that are spot-on to Greek Myth-style fantasy (I particularly liked how the convincingly made the Monk into a 300-style Spartan), though their Paladin is setting-specific.</p><p></p><p>Re: Theros, my overall feeling about the book is positive, though I don't think it's all it could be. The art is pretty near universally fantastic, with some pieces I both loved and which are as memorable as earlier edition art, which has been been rare in 4E and 5E so far (I know it's because it's MtG art, which WotC spend a lot more on, but whatever!).</p><p></p><p>The Supernatural Gifts are extremely well-done. A straight-up power gain, but that's fine, because they're both interesting and fit with the setting. They also give some good options.</p><p></p><p>Piety is an interesting mechanic, I need to look at it more but it really seems like it has potential, and maybe not just for this setting.</p><p></p><p>The races are a bit lacklustre. Centaurs, Minotaurs and Tritons are all rather below PHB races in effectiveness, seemingly because of utterly irrational over-valuing of natural weapons (the stars basically have to align for a Centaur to actually get to use it's supposed "charge"), but races are fairly poorly balanced in 5E generally, so it's not a unique issue. Leonin are okay. Satyrs would be kind of "okay I guess" except random-ass Magic Resistance, which doesn't even really fit the flavour, but er, well, I won't say no. I expect Satyr Bard and Satyr Warlock will be increasingly common over the next few years. They do at least have the interesting "Fey" sub-type (as do Centaurs), which is a double-edged sword. In 5E, you're only one thing at once, so being Fey means you aren't Humanoid. Thus Charm Person, Hold Person, and so on will not work on a Satyr. On the other hand, being Fey means things like Protection from Good and Evil, Oath of Ancients Paladin turn ability and so on do work on them! In fact if you have an Oath of the Ancients Paladin, he can't choose NOT to turn you, if you're within the radius!</p><p></p><p>Subclasses are also a bit sad. The Eloquence Bard is really good as a "Bard Wot Actually Can Do Bard Stuff Well", because you get Reliable Talent with Persuasion and Deception, which is, in my experience of playing Bards, potentially amazing, because good god the tendency of d20s to roll low, even with Advantage, when you need it, is genuinely shocking. Also being able to nerf saving throws is great for actually landing those Bard spells. Not as optimizable as a Lore Bard, or as Greek Myth-appropriate as the Dragonlords Bard subclass (who composes epic tales based on the deeds of the party, which you need to track), but a solid Bard subclass. Glory Paladin however is just a really bad Paladin. His aura is peak sadness, because not only is inexplicably 5'/10' instead of 10'/30', despite giving a crap bonus, it doesn't even let you do what the lore says it does, unless you're going last on initiative. Monks and Barbarians will be streaking past you from lower levels anyway. And that's it - there are only two subclasses.</p><p></p><p>The gods, well, I guess. They're fine. They're good in a sense, because they're not mere expys for the Greek gods/Indo-European gods, and some of the lore is fun, but there is also a bit of excessive trope-avoiding, and worse, super-corporate "BUT CAN WE TRADEMARK IT!?" stuff which feels very much like Elf to Aelf, Orc to Orruk, Dwarf to Duardin-type stuff of Age of Sigmar (i.e. Warhammer 2: To Hell With Square Bases). And most of them have kind of dumb names, which doesn't help. Heliod, i.e. Helios with a cold, being the worst offender.</p><p></p><p>The monsters are pretty great, and there are a lot of them, and I appreciate the short entries for normal D&D monsters which are slightly different here. The Mythic Monsters I'm sure someone else can go into more detail on, I haven't had enough time to look at them properly, but conceptually they seem good.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8004897, member: 18"] Odyssey of the Dragonlords' Prophecy Cleric is pretty much exactly what you want (you can get it from the free Player's Guide to Dragonlords). All the subclasses from that are spot-on to Greek Myth-style fantasy (I particularly liked how the convincingly made the Monk into a 300-style Spartan), though their Paladin is setting-specific. Re: Theros, my overall feeling about the book is positive, though I don't think it's all it could be. The art is pretty near universally fantastic, with some pieces I both loved and which are as memorable as earlier edition art, which has been been rare in 4E and 5E so far (I know it's because it's MtG art, which WotC spend a lot more on, but whatever!). The Supernatural Gifts are extremely well-done. A straight-up power gain, but that's fine, because they're both interesting and fit with the setting. They also give some good options. Piety is an interesting mechanic, I need to look at it more but it really seems like it has potential, and maybe not just for this setting. The races are a bit lacklustre. Centaurs, Minotaurs and Tritons are all rather below PHB races in effectiveness, seemingly because of utterly irrational over-valuing of natural weapons (the stars basically have to align for a Centaur to actually get to use it's supposed "charge"), but races are fairly poorly balanced in 5E generally, so it's not a unique issue. Leonin are okay. Satyrs would be kind of "okay I guess" except random-ass Magic Resistance, which doesn't even really fit the flavour, but er, well, I won't say no. I expect Satyr Bard and Satyr Warlock will be increasingly common over the next few years. They do at least have the interesting "Fey" sub-type (as do Centaurs), which is a double-edged sword. In 5E, you're only one thing at once, so being Fey means you aren't Humanoid. Thus Charm Person, Hold Person, and so on will not work on a Satyr. On the other hand, being Fey means things like Protection from Good and Evil, Oath of Ancients Paladin turn ability and so on do work on them! In fact if you have an Oath of the Ancients Paladin, he can't choose NOT to turn you, if you're within the radius! Subclasses are also a bit sad. The Eloquence Bard is really good as a "Bard Wot Actually Can Do Bard Stuff Well", because you get Reliable Talent with Persuasion and Deception, which is, in my experience of playing Bards, potentially amazing, because good god the tendency of d20s to roll low, even with Advantage, when you need it, is genuinely shocking. Also being able to nerf saving throws is great for actually landing those Bard spells. Not as optimizable as a Lore Bard, or as Greek Myth-appropriate as the Dragonlords Bard subclass (who composes epic tales based on the deeds of the party, which you need to track), but a solid Bard subclass. Glory Paladin however is just a really bad Paladin. His aura is peak sadness, because not only is inexplicably 5'/10' instead of 10'/30', despite giving a crap bonus, it doesn't even let you do what the lore says it does, unless you're going last on initiative. Monks and Barbarians will be streaking past you from lower levels anyway. And that's it - there are only two subclasses. The gods, well, I guess. They're fine. They're good in a sense, because they're not mere expys for the Greek gods/Indo-European gods, and some of the lore is fun, but there is also a bit of excessive trope-avoiding, and worse, super-corporate "BUT CAN WE TRADEMARK IT!?" stuff which feels very much like Elf to Aelf, Orc to Orruk, Dwarf to Duardin-type stuff of Age of Sigmar (i.e. Warhammer 2: To Hell With Square Bases). And most of them have kind of dumb names, which doesn't help. Heliod, i.e. Helios with a cold, being the worst offender. The monsters are pretty great, and there are a lot of them, and I appreciate the short entries for normal D&D monsters which are slightly different here. The Mythic Monsters I'm sure someone else can go into more detail on, I haven't had enough time to look at them properly, but conceptually they seem good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythic Odysseys of Theros Reviews
Top