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<blockquote data-quote="cbwjm" data-source="post: 8006017" data-attributes="member: 6788732"><p>Remember that this isn't a book set in an Ancient Greek setting, it's a book set in a MtG setting which was inspired by ancient Greek myths and legends. That means it doesn't need to fit in with people's perception of what an Ancient Greek hero was noted as being able to do. </p><p></p><p>You gain temporary hit points, these aren't healing you since your hit points don't change. You can see this as bolstering yourself or your allies, allowing them to continue fighting.</p><p></p><p>Also it's a paladin, paladins gain aura abilities at level 7 (at least I can't recall any that don't gain an aura at 7th, I could be wrong). This aura gives an athletic vibe, like his other channel ability, to the paladin boosting his movement. It just happens to affect others because that's what paladin auras do.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8006017, member: 6788732"] Remember that this isn't a book set in an Ancient Greek setting, it's a book set in a MtG setting which was inspired by ancient Greek myths and legends. That means it doesn't need to fit in with people's perception of what an Ancient Greek hero was noted as being able to do. You gain temporary hit points, these aren't healing you since your hit points don't change. You can see this as bolstering yourself or your allies, allowing them to continue fighting. Also it's a paladin, paladins gain aura abilities at level 7 (at least I can't recall any that don't gain an aura at 7th, I could be wrong). This aura gives an athletic vibe, like his other channel ability, to the paladin boosting his movement. It just happens to affect others because that's what paladin auras do. [/QUOTE]
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