fireinthedust
Explorer
I got the download, but I'd like to discuss the book here rather than on the PF boards (well, maybe there too; just we should discuss open playtests, I say). I followed the box through ENworld's banner ad, and there was the download.
I like that the download is free.
I kind of get what they're saying: as you level, you have some options to keep you alive. Basically, Mythic seems like it's an add-on to the regular characters, boosting their power. Like a Mythic template. You have some inate boosts, and a number of situational ones that you can spend a "mythic point" on; but then you have to, I think, re-earn that mythic point by completing a quest or some related feat (did I get that right?).
I was hoping this would be their epic level book, but that may have to wait (I still think a short rule set would make them at least as much money as a module might; paperback, thin, but crunchy? Why not? And I recall James Jacobs saying he was itching to scribe it, iirc)
So far I've read some of the player info. Thinking the monsters will need some backup. Already my players mash through everything, using RAW... I must be a sissy GM, I dunno. regardless, i definitely see this as a rule set for truly deadly games, where the heroes will need any and every advantage to survive let alone thrive.
How would one challenge mythic heroes?
I like that the download is free.
I kind of get what they're saying: as you level, you have some options to keep you alive. Basically, Mythic seems like it's an add-on to the regular characters, boosting their power. Like a Mythic template. You have some inate boosts, and a number of situational ones that you can spend a "mythic point" on; but then you have to, I think, re-earn that mythic point by completing a quest or some related feat (did I get that right?).
I was hoping this would be their epic level book, but that may have to wait (I still think a short rule set would make them at least as much money as a module might; paperback, thin, but crunchy? Why not? And I recall James Jacobs saying he was itching to scribe it, iirc)
So far I've read some of the player info. Thinking the monsters will need some backup. Already my players mash through everything, using RAW... I must be a sissy GM, I dunno. regardless, i definitely see this as a rule set for truly deadly games, where the heroes will need any and every advantage to survive let alone thrive.
How would one challenge mythic heroes?