D&D General Mythos in D&D

Voadam

Legend
With a few more days left on the Cosmic Horror sale I was wondering to what extent people have used Cthulhu mythos stuff in their D&D games.

1e Deities and Demigods in its first printings had the Melnibonean and Lovecraftian mythos pantheons and Pathfinder 1e has a bunch of mythos creatures straight out in their bestiaries, Petersen games along with other 3rd party publishers came out with mythos supplements and some companies have put out D&D modules with mythos elements in them.

There was also d20 Cthulhu and a couple Chaosium dual statted Cthulhu sourcebooks.
 

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I have run modules that used Yig and Hastur as entities, serpentfolk cultist sorcerers of Yig and Hastur, a plot involving the Great Race of Yith, and a module of a lost city that ended when half the party died after they uncovered a Shoggoth (the other half fled).
 


I also remember doing things like having a serpentfolk cultist complete a ritual summoning when the party uncovered their lair and giving a mythos style description to giant amoebas the Pathfinder Bestiary 2 which was a nice flavor change from enemy clerics summoning things like fiendish wolves.
 

In D&D, I can only recall using Starspawn from the 2014 MM.

Though I have an unfinished campaign/adventure with strong mythos vibes that ends with Cthulhu rising. Haven't gotten to the point to even playtest beyond the opening encounter, which isn't mythos related.
 

My use would probably be a negative amount, I don't really like mythos in my DnD games to the point where someone who wanted to play a GOO warlock was told that there would be no interaction with the old ones and that at best it could be a warlock that followed demons and the fiend warlock could be specific to devils.
 

I, on the other hand, love Old Ones and eldritch entities and work them in all over the place! Partly because I have a lot of really great miniatures for them. I love freaky looking monsters.

Also, even though I like moral complexity in the story, there are times when it is fun for players to know that characters can just kill all the things because GOO aims are pretty intrinsically inimical to life as we understand it.
 

I played in a game where we had to consult with a not adversarial NPC oracle type warlock of the Old Ones and the madness was played up quite enthusiastically and was fairly creepy. It was the opposite of Clint's situation, it was not appropriate to just kill him but we could see how wrong he was.
 
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