Format: Three books.
Core Rules: Contains the mechanics for running a character in D&D. Character creation, character advancement, life in the world.
Setting: Has the mechanics for runinng a campaign. Plus information on the setting, economics, politics, social and physical geography.
Magic: Since magic in D&D is a bit too large to stick in the Core Rules book, it gets a tome of its own.
Each book would be available in two formats, print and electronic. The electronic version would come as a set of PDFs, one file per chapter. Said files available through POD should the purchaser so wish. The print version would come with the PDFs on CD. The PDFs would be available for purchase online for those who don't feel like paying for the print version.
Mythusmage's Thinking on Characters
All characters have the following in common.
Species
Race
Ethnicity
Environment
Social Class
Base Class
Vocation.
Each determines what a character has in the way of traits, abilities, knacks, and skills. For example; a kobold gets +2 to hit against man-sized targets because of his size, a +2 on mining checks because he's a Southland kobold, a +2 on diplomacy checks because he's from the kingdom of Westlake, has Streetwise (Lakeside District) because he's a lower class urban dweller, -2 on reactions from middle and upper class persons because he is lower class, gets a BAB of +1 because his base class is Fighter, and has proficiency with picks and axes because he is a miner
Base Classes and Vocations
Four base classes: Fighter, Cleric, Rogue, and Wizard. Each having a number of associated Vocations. Minstrel, Troubadour, Musician for Rogue for example. Bard and Skald would be Cleric Vocations. Some vocations would have access to skills and abilities form other Base Classes. Paladin being a Fighter vocation with access to some Cleric abilities, while Ranger is a Fighter Vocation with access to Rogue and Cleric abilities.
Other Vocations would lack full access to the associated Base Class's abilities. A Scholar for instance would not have access to Wizard spells, even though Scholar is a Wizard Vocation.
Finis
Those are my thoughts. Yours
Core Rules: Contains the mechanics for running a character in D&D. Character creation, character advancement, life in the world.
Setting: Has the mechanics for runinng a campaign. Plus information on the setting, economics, politics, social and physical geography.
Magic: Since magic in D&D is a bit too large to stick in the Core Rules book, it gets a tome of its own.
Each book would be available in two formats, print and electronic. The electronic version would come as a set of PDFs, one file per chapter. Said files available through POD should the purchaser so wish. The print version would come with the PDFs on CD. The PDFs would be available for purchase online for those who don't feel like paying for the print version.
Mythusmage's Thinking on Characters
All characters have the following in common.
Species
Race
Ethnicity
Environment
Social Class
Base Class
Vocation.
Each determines what a character has in the way of traits, abilities, knacks, and skills. For example; a kobold gets +2 to hit against man-sized targets because of his size, a +2 on mining checks because he's a Southland kobold, a +2 on diplomacy checks because he's from the kingdom of Westlake, has Streetwise (Lakeside District) because he's a lower class urban dweller, -2 on reactions from middle and upper class persons because he is lower class, gets a BAB of +1 because his base class is Fighter, and has proficiency with picks and axes because he is a miner
Base Classes and Vocations
Four base classes: Fighter, Cleric, Rogue, and Wizard. Each having a number of associated Vocations. Minstrel, Troubadour, Musician for Rogue for example. Bard and Skald would be Cleric Vocations. Some vocations would have access to skills and abilities form other Base Classes. Paladin being a Fighter vocation with access to some Cleric abilities, while Ranger is a Fighter Vocation with access to Rogue and Cleric abilities.
Other Vocations would lack full access to the associated Base Class's abilities. A Scholar for instance would not have access to Wizard spells, even though Scholar is a Wizard Vocation.
Finis
Those are my thoughts. Yours