Sixten
First Post
In support of my continuing fantasy that I might one day run a 4E conversion of X4/X5, here's my first stab at converting the bhut. I like the idea of these guys, and the whole Evil Abbey section of the module, but there are a whole lot of "first edition-isms" in the design of these guys.
Nagpa
level 9 elite controller
XP 800
medium natural humanoid
Initiative +3; Senses Perception +6; darkvision
HP 188; Bloodied 94
AC 25; Fortitude 20; Reflex 24; Will 21
Saving Throws +2
Speed 6
Action Point 1
Bite (standard; at-will)
+12 vs AC; 1d8 damage.
Arcane Shot (standard; at-will)
+14 vs AC; 1d8 + 5 damage.
Dark Bolt (standard; recharge
)
+13 vs Fortitude; 2d6 + 5 shadow damage, and target is blinded (save ends).
Call Flame (standard; recharge 
)
Burst 1 within 10; +13 vs Reflex; 1d8 + 5 fire damage.
Paralyzing Blast (standard; encounter)
Close burst 2; +13 vs Will; 2d8 + 5 force damage, and target is immobilized until the end of the nagpa's next turn.
Bloodied Surge (when first bloodied)
All of the nagpa's powers recharge.
Alignment Unaligned; Languages Common, two other
Skills Arcana +14, History +14
Str 10 (+4); Dex 8 (+3); Wis 15 (+6)
Con 14 (+6); Int 20 (+9); Cha 6 (+2)
Design Notes: in the original module, the nagpa is very much a wizard-like enemy, with lots of spell-like effects at their disposal, which seems pretty controller-y to me. I tried to design powers that were similar in spirit to those spells.
You only encounter it with its tabi (flying monkey, basically), but I'm thinking that a 4e version of that encounter should probably have something else to round it out. Some mummies from the crypt that the nagpa has bound, perhaps? Homonculi it's constructed?
Nagpa
level 9 elite controller
XP 800
medium natural humanoid
Initiative +3; Senses Perception +6; darkvision
HP 188; Bloodied 94
AC 25; Fortitude 20; Reflex 24; Will 21
Saving Throws +2
Speed 6
Action Point 1

+12 vs AC; 1d8 damage.

+14 vs AC; 1d8 + 5 damage.


+13 vs Fortitude; 2d6 + 5 shadow damage, and target is blinded (save ends).



Burst 1 within 10; +13 vs Reflex; 1d8 + 5 fire damage.

Close burst 2; +13 vs Will; 2d8 + 5 force damage, and target is immobilized until the end of the nagpa's next turn.
Bloodied Surge (when first bloodied)
All of the nagpa's powers recharge.
Alignment Unaligned; Languages Common, two other
Skills Arcana +14, History +14
Str 10 (+4); Dex 8 (+3); Wis 15 (+6)
Con 14 (+6); Int 20 (+9); Cha 6 (+2)
Design Notes: in the original module, the nagpa is very much a wizard-like enemy, with lots of spell-like effects at their disposal, which seems pretty controller-y to me. I tried to design powers that were similar in spirit to those spells.
You only encounter it with its tabi (flying monkey, basically), but I'm thinking that a 4e version of that encounter should probably have something else to round it out. Some mummies from the crypt that the nagpa has bound, perhaps? Homonculi it's constructed?
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