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Nakatura Valley -- OOC thread


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Updated cast, including the newest recruit.

Old Master Chen -- human wu jen 2, played by Lorthanoth
Sen -- human ninja 2, played by OnlytheStrong
Li -- shifter monk 2, played by DrZombie
Kimura Ryo -- human swordsage 2, played by Nac Mac Feegle
Otaru Shenga -- spirit folk shugenja 2, played by Bento
Kenji Sato -- korobokuru beguiler 2, played by Amazing Triangle
Kerim al-Asad -- human ranger 2, played by GlassEye

I'm going to link these to their OOC char sheet just for reference.
 
Last edited:



A question from a long long time ago in a galaxy . . .

Lorthanoth said:
Will there be a Rogues Gallery, just out of interest?
Hey, I've actually managed to locate the RG forum (I'd lost it there for a minute!).

Once I'm sure who's locked in, I will try to get the PCs posted there in a consistent format, then we can have a place to keep them and update them.
 

[sblock=Li, male shifter monk]


Li

Male Shifter (Longstride)Monk 2
Lawful Good
Representing DrZombie
Conviction points : 6
Death flag inactive

Strength 12 (+1)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 6 (-2)
Size: Medium
Height: 5' 4"
Weight: 115 lb
Skin: Tan
Eyes: Amber
Hair: Gray; Curly; Thick Beard / Hirsute




Total Hit Points: 17

Speed: 30 feet

Armor Class: 16 = 10 +4 [dexterity] +2 [wisdom]

Touch AC: 16
Flat-footed: 12
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +5 = 3 [base] +2 [constitution]
Reflex save: +7 = 3 [base] +4 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]

Attack (handheld): +2 = 1 [base] +1 [strength]
Weapon Finesse: +5 = 1 [base] +4 [dexterity]
Flurry of Blows: +3/+3
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +2 = 1 [base] +1 [strength]


Light load:43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb.
Push or drag:650 lb.


Region of Origin: Monastery of the Singing Phoenix
Languages: Common, Celestial.

Unarmed Damage: 1d6 +4 [strength]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]


Feats:

Combat Reflexes [monk]
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Weapon Finesse
Precise strike

Traits:


Appraise Int 1 = +1
Balance Dex* 10 = +4 +2 +2 [tumble] +2 [shifter]
Bluff Cha -2 = -2
Climb Str* 5 = +1 +2 +2 [shifter]
Concentration Con 2 = +2
Craft Int 1 = +1
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gather Information Cha -2 = -2
Heal Wis 2 = +2
Hide Dex* 8 = +4 +4
Intimidate Cha -2 = -2
Jump Str* 6 = +1 +1 +2 [tumble] +2 [shifter]
Listen Wis 4 = +2 +2
Move Silently Dex* 8 = +4 +4
Perform Cha -2 = -2
Ride Dex 4 = +4
Search Int 1 = +1
Sense Motive Wis 4 = +2 +2
Spot Wis 4 = +2 +2
Survival Wis 2 = +2
Swim Str** 2 = +1 +1
Tumble Dex* 9 = +4 +5
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Shifter


Eberron character race.

+2 dexterity, -2 intelligence, -2 charisma (already included)

Low-light vision

+2 on balance, climb, and jump


Monk

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

Bonus Feats (levels 1 2 & 6)

Evasion (level 2)


Li's Equipment:
Sling
Quarterstaff
10 stones

More about Li:

The shifter monk known as Li was found as a baby at the entrance of a monastery. He was raised there and knows nothing else. He has spent his entire life trying to control the inner rage he feels, untill one time, during the testing, he surrendered to it. At this, his instructors frowned. Much debte ensued, and his masters told him that he will never be able to still his mind until he comes to grips with the 'beast within.' He is not to deny it, but to unite it with his disciplined mind, as the yin and yang make a whole together. He has been charged with finding his identity by learning of his people. He was told to guide a visiting swordmaster to the city, and then must journey where fate takes him. In a year and a day, he must return to the monastery to face another test . . .

He is short and skinny, with a tanned face and hands. He daily shaves his head, but has given up the battle against his bushy beard and sidebrows. he is dressed in a simple white kimono, and has nothing save his quarterstaff and a small bundle containing his shaving tools, a small amount of incense, his begging bowl and a small prayer book. His sling is wrapped around his forearm and he has a few smooth stones in his belt.

His code of conduct:
- Material posessions are irrelevant, and preoccupation with posessions prevents finding inner peace. He can only own what he can carry comfortably, and enough money for a simple meal. Should he have more, he will give iot away for those who have less than him.
- Weapons are a tool of violence. Violence leads to a disturbance of the inner peace. He may not carry anything that can only be used for violence.
- The mind and body are one. One influences the other. Both should be kept in the best possible shape. He must do daily excercises and meditations. He is allowed only simple food and non-alcoholic drinks.









[/sblock]
 

The Travelers have resumed their journey in the Prologue. Kenji will be included before the weekend is over.

[sblock=OnlytheStrong]Sen was trained in the mountain town of Kaiu Pass. Two rivers join and one flows out south into the valley. On the northern (mountain-side) part of town is an ancient stone-walled labyrinth that is the home to bandits, beggars, and some say restless spirits. The vast expanse goes on for a while, and even continues underground. You were quite familiar a section towards the city, using it as a hideout or training ground occasionally, as you and your mentor had cover identities in town. If it ever becomes relevant, I'd be happy to provide you with a map of the parts that Sen would be familiar with.

I'd like to start a short Ninja's Prologue that would bring you as a shadow behind the group in the other Prologue when it is appropriate. It would just be more interesting to have you interact with things on your travels rather than just tell it to you. You can still post in the IC once I bring you in, even if you're not technically 'caught up' in the Prologues.

My idea is that you will trail them for a few days, but you notice that the beguiler might be onto you. You would then try and get ahead of them on the road so that if they encounter you, they won't suspect you as the shadow. At this time, the storm hits, and you seek out shelter before meeting the travelers.[/sblock]Any thoughts?

Also, bento: do you have any input on your PC's interaction with the background of Kerim?
 



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