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Nakatura Valley -- OOC thread

OnlytheStrong said:
Sen is happy with whatever you decide. Just off the top of my head though, the reflex thing would make him harder to hit (AC of 19 instead of 15). But I'm not sure how good a AC of 19 would be lol. I will be uset if this game even gets close to dying. Its my favorite one so far. lol
Even if Sen is the last one to stick around, we'll finish the story of the Ninja's Revenge. :)
 

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I've not played with any of the variant AC, armor, or hp rules so don't really have any comments on those. Whatever you decide, I'll roll with. Doesn't UA also have a vitality point system to take the place of hit points? Not sure how its different but it might be worth looking into.

Also, to help the healing a bit, you may want to consider the following rule. I stole it from someone on this board but I don't exactly remember who.
HEAL
Bandaging: DC 20
Successfully bandaging wounds using the Heal skill (an action that takes 1 minute to complete) will heal 5 hit points plus 1 hit point for every two points the DC is exceeded.
 
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Alright, I'm going to make a decision on all this by the start of next week; Lorthanoth should be back by then. I'll keep up IC thread, probably tonight.
 

Okay, here's what I've got: I'll bring Kenji into the IC soon. I'm not sure how his background will fit; perhaps he successfully robbed the travelers, thne got caught in the storm? If the monk shows up again, he is welcome to be in. That might change the story, though. That will remain to be seen, I suppose.

In terms of posting, my baby daughter just arrived this weekend, a week ahead of schedule. This will slow things down temporarily, but I was planning for it and trying to get ahead, so expect things to pick up toward the end of the week.

I'm going to make the following rules changes, which you should implement as soon as you can get around to it.
1) Add a bonus to AC equal to either your base REF save or your BAB, whichever is higher. This adds in as a dodge bonus, so it helps touch but not flat-footed.
2) Add in reserve HP, which is briefly outlined above. It is also in UA, here.
3) I'll allow the use of heal as outlined above by GlassEye.

Make those changes when you can, and try and get your PCs to the Rogues Gallery if possible. I'll get IC up to date when I can.
 



I'm presuming that in the shadowy tunnel Kerim can't get a good look at the two shifters and doesn't yet realize that they are actually shifters. Which brings up something else: What is the common perception of shifters by Kerim's people?
 

GlassEye: The only contact your people have with shifters and goliaths is typically with them as bandits or brigands. The cultures just don't interact very much in peaceful ways.

I would tend to agree that in the shadowy confines of the tunnel, it would be hard to distinguish them as shifters. The main things that set them apart are the quantity and style of hair, and the feral facial features. Kerim would be hard pressed to make out these features so far from the fire.

Only: It is certainly in the realm of possibility that those two have food put away somewhere on their person. However, it is also in keeping with Sen's personality for him to be prepared for trouble at any time.

Is he going to attempt to hide from Kerim? If so, roll a hide and Kerim should get a spot (there is a modifier for the shadows, I'll look it up before resolution).
 

Amazing, the kor thief is Kenji, he is approaching the hillside now, you are welcome to post IC.

Lorthanoth, are you back yet? Everyone should be around for introductions under the hill by week's end.
 

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