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General Tabletop Discussion
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Name a technique or design choice that your group enjoys, but that is generally unpopular.
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<blockquote data-quote="Fauchard1520" data-source="post: 8510406" data-attributes="member: 6896326"><p>If you've dwelt long in the gaming forums strewn across the web, you've no doubt heard phrases like these: “There’s no wrong way to game,” or, “If you’re having fun, you’re doing it right.” That can get a bit reductive, but I do think it's a generally useful reminder. Every group is unique, and what works at one table won’t necessarily work at another. For my money, that’s a healthy thing to keep in mind.</p><p></p><p>When you move beyond your familiar home table, whether it’s at a gaming con, with a new group, or in a forum, it’s important to put your own preconceptions on hold. Before you offer up advice to your fellow gamers, remember that every one of them comes paired with a unique set of preferences. That means that checking your own personal version of “the right way to game” at the door is Step 1 in talking shop with your fellow dungeon delvers.</p><p></p><p>So in the spirit of cultural exchange, what do you say we compare our differences? Name a technique or design choice that your group enjoys, but that is generally unpopular. Do you love no-holds-barred PVP? Perhaps you think an adversarial GM can be a fun challenge. Maybe you enjoy alignment-mismatched parties, tracking encumbrance, or implementing crit fails. Let's hear all about your best loved (but least popular) elements! </p><p></p><p>(<a href="https://www.handbookofheroes.com/archives/comic/know-thy-audience" target="_blank"><strong>Comic for illustrative purposes</strong></a>.)</p></blockquote><p></p>
[QUOTE="Fauchard1520, post: 8510406, member: 6896326"] If you've dwelt long in the gaming forums strewn across the web, you've no doubt heard phrases like these: “There’s no wrong way to game,” or, “If you’re having fun, you’re doing it right.” That can get a bit reductive, but I do think it's a generally useful reminder. Every group is unique, and what works at one table won’t necessarily work at another. For my money, that’s a healthy thing to keep in mind. When you move beyond your familiar home table, whether it’s at a gaming con, with a new group, or in a forum, it’s important to put your own preconceptions on hold. Before you offer up advice to your fellow gamers, remember that every one of them comes paired with a unique set of preferences. That means that checking your own personal version of “the right way to game” at the door is Step 1 in talking shop with your fellow dungeon delvers. So in the spirit of cultural exchange, what do you say we compare our differences? Name a technique or design choice that your group enjoys, but that is generally unpopular. Do you love no-holds-barred PVP? Perhaps you think an adversarial GM can be a fun challenge. Maybe you enjoy alignment-mismatched parties, tracking encumbrance, or implementing crit fails. Let's hear all about your best loved (but least popular) elements! ([URL='https://www.handbookofheroes.com/archives/comic/know-thy-audience'][B]Comic for illustrative purposes[/B][/URL].) [/QUOTE]
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Name a technique or design choice that your group enjoys, but that is generally unpopular.
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