Fauchard1520
Adventurer
If you've dwelt long in the gaming forums strewn across the web, you've no doubt heard phrases like these: “There’s no wrong way to game,” or, “If you’re having fun, you’re doing it right.” That can get a bit reductive, but I do think it's a generally useful reminder. Every group is unique, and what works at one table won’t necessarily work at another. For my money, that’s a healthy thing to keep in mind.
When you move beyond your familiar home table, whether it’s at a gaming con, with a new group, or in a forum, it’s important to put your own preconceptions on hold. Before you offer up advice to your fellow gamers, remember that every one of them comes paired with a unique set of preferences. That means that checking your own personal version of “the right way to game” at the door is Step 1 in talking shop with your fellow dungeon delvers.
So in the spirit of cultural exchange, what do you say we compare our differences? Name a technique or design choice that your group enjoys, but that is generally unpopular. Do you love no-holds-barred PVP? Perhaps you think an adversarial GM can be a fun challenge. Maybe you enjoy alignment-mismatched parties, tracking encumbrance, or implementing crit fails. Let's hear all about your best loved (but least popular) elements!
(Comic for illustrative purposes.)
When you move beyond your familiar home table, whether it’s at a gaming con, with a new group, or in a forum, it’s important to put your own preconceptions on hold. Before you offer up advice to your fellow gamers, remember that every one of them comes paired with a unique set of preferences. That means that checking your own personal version of “the right way to game” at the door is Step 1 in talking shop with your fellow dungeon delvers.
So in the spirit of cultural exchange, what do you say we compare our differences? Name a technique or design choice that your group enjoys, but that is generally unpopular. Do you love no-holds-barred PVP? Perhaps you think an adversarial GM can be a fun challenge. Maybe you enjoy alignment-mismatched parties, tracking encumbrance, or implementing crit fails. Let's hear all about your best loved (but least popular) elements!
(Comic for illustrative purposes.)