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Home
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General Tabletop Discussion
*Dungeons & Dragons
Name a technique or design choice that your group enjoys, but that is generally unpopular.
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<blockquote data-quote="toucanbuzz" data-source="post: 8510791" data-attributes="member: 19270"><p><strong>I like AD&D monsters more than 5E. </strong>I like the idea of magic resistance, special weapon immunities, some form of no-save undead drain, fiends with spells and teleports, and so on because they made taking out these foes more like a puzzle than a slug-fest. But suggest the idea a caster might contribute nothing with their cantrip damage spells in a combat and you'll be in for a couple pages of negativity.</p><p></p><p><strong>The World Isn't Fair. </strong>Kinda falls in line with the above (maybe your Eldritch blast won't win the day) and I run my worlds gritty with the idea that a diverse group with diverse skills willing to think outside the box have better chances of conquering things that don't seem fair.</p><p></p><p><strong>Declaring Actions, turn by turn, initiative. </strong>When posting about this system years ago, you'd think I'd slapped people's mothers for simply mentioning the idea it could work. After 5 years, our home-version works just dandy.</p><p></p><p><strong>Slot-based encumbrance. </strong>Same thing, less vitriol.</p><p></p><p><strong>Races are unique and distinct and some are lame and not in my game. </strong>I'm okay with your table playing your way, but if you start a topic on why an elf adopted by a dwarven family should get dwarven resilience and a human should get darkvision if they want, or that everyone should get to play anything they want ("have it your way"), it tends to get negative quick.</p><p></p><p><strong>I don't use death saves. </strong>Falls along the lines of "you're making D&D too complicated" without the "slapped your mother" feeling.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8510791, member: 19270"] [B]I like AD&D monsters more than 5E. [/B]I like the idea of magic resistance, special weapon immunities, some form of no-save undead drain, fiends with spells and teleports, and so on because they made taking out these foes more like a puzzle than a slug-fest. But suggest the idea a caster might contribute nothing with their cantrip damage spells in a combat and you'll be in for a couple pages of negativity. [B]The World Isn't Fair. [/B]Kinda falls in line with the above (maybe your Eldritch blast won't win the day) and I run my worlds gritty with the idea that a diverse group with diverse skills willing to think outside the box have better chances of conquering things that don't seem fair. [B]Declaring Actions, turn by turn, initiative. [/B]When posting about this system years ago, you'd think I'd slapped people's mothers for simply mentioning the idea it could work. After 5 years, our home-version works just dandy. [B]Slot-based encumbrance. [/B]Same thing, less vitriol. [B]Races are unique and distinct and some are lame and not in my game. [/B]I'm okay with your table playing your way, but if you start a topic on why an elf adopted by a dwarven family should get dwarven resilience and a human should get darkvision if they want, or that everyone should get to play anything they want ("have it your way"), it tends to get negative quick. [B]I don't use death saves. [/B]Falls along the lines of "you're making D&D too complicated" without the "slapped your mother" feeling. [/QUOTE]
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Home
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General Tabletop Discussion
*Dungeons & Dragons
Name a technique or design choice that your group enjoys, but that is generally unpopular.
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