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General Tabletop Discussion
*Dungeons & Dragons
Name a technique or design choice that your group enjoys, but that is generally unpopular.
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<blockquote data-quote="R_J_K75" data-source="post: 8511213" data-attributes="member: 6921294"><p>We used to play action said, action done. Once you said something or declared an action it was done, like taking your hand off a chess piece once moved. It kept people attentive and in character, cut down on the jokes and made players and characters accountable for their words and actions. There "was no wait I changed my mind I want to do this instead...", "I didn't mean to shoot that lightning bolt there" or "Just kidding, I didn't really just tell the King of Cormyr to go screw himself". There were no take backs. It was fun and worked well for that particular group but admittedly not how I'd prefer to play these days and I'd imagine it would prove unpopular for a good majority of group. </p><p></p><p>I didnt even realize that Druids couldnt wear metal armor still in 5E until someone mentioned it in a thread not long ago. But Druids are just Grateful Dead loving hippies anyhow and no one in our game ever plays them. Theyre the Aquamen of D&D. Druid, go water your garden Im going to go kill an ogre. </p><p></p><p>All good stuff I concur. AD&D monsters are way better, more flavor text, more deadly I think. The world isnt fair. Damn right, nor should it be. If players are so willing to kill whatever they want and take their stuff, push lowly townsfolk NPCs around and feel they can do whatever they want with impunity so should everyone else. </p><p>I have really been considering modifying initiative in our game to more of the way 2E was. I'd have to give it some thought first though. I like the thought of rolling every round but not sure its worth the extra time.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8511213, member: 6921294"] We used to play action said, action done. Once you said something or declared an action it was done, like taking your hand off a chess piece once moved. It kept people attentive and in character, cut down on the jokes and made players and characters accountable for their words and actions. There "was no wait I changed my mind I want to do this instead...", "I didn't mean to shoot that lightning bolt there" or "Just kidding, I didn't really just tell the King of Cormyr to go screw himself". There were no take backs. It was fun and worked well for that particular group but admittedly not how I'd prefer to play these days and I'd imagine it would prove unpopular for a good majority of group. I didnt even realize that Druids couldnt wear metal armor still in 5E until someone mentioned it in a thread not long ago. But Druids are just Grateful Dead loving hippies anyhow and no one in our game ever plays them. Theyre the Aquamen of D&D. Druid, go water your garden Im going to go kill an ogre. All good stuff I concur. AD&D monsters are way better, more flavor text, more deadly I think. The world isnt fair. Damn right, nor should it be. If players are so willing to kill whatever they want and take their stuff, push lowly townsfolk NPCs around and feel they can do whatever they want with impunity so should everyone else. I have really been considering modifying initiative in our game to more of the way 2E was. I'd have to give it some thought first though. I like the thought of rolling every round but not sure its worth the extra time. [/QUOTE]
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Community
General Tabletop Discussion
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Name a technique or design choice that your group enjoys, but that is generally unpopular.
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