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General Tabletop Discussion
*Dungeons & Dragons
Name a technique or design choice that your group enjoys, but that is generally unpopular.
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<blockquote data-quote="guachi" data-source="post: 8511387" data-attributes="member: 6785802"><p>The 10 second rule. Maybe the players don't outright enjoy it but it does work. I think combat takes too long and my wife, one of my players, doesn't really like it. It's her least favorite pillar. So on their turn players have to declare their action within 10 seconds or they Dodge, instead.</p><p></p><p>It make combat move very quickly. I had to compensate by making sure I had all the monster minis/tokens ready because an entire combat could be over in 3-5 minutes. I didn't want combat prep to take longer than the combat!</p><p></p><p>Players who didn't like combat like it. Players who like combat like it. Things move quickly. Everyone is engaged at the table. The faster one player goes the faster the next player can go as it's easier to remember what's occurring in combat. No one zones out.</p><p></p><p>The actual combat choices may be suboptimal but the baddies drop so quickly (in real time) that it <em>feels</em> like the players are total badasses.</p></blockquote><p></p>
[QUOTE="guachi, post: 8511387, member: 6785802"] The 10 second rule. Maybe the players don't outright enjoy it but it does work. I think combat takes too long and my wife, one of my players, doesn't really like it. It's her least favorite pillar. So on their turn players have to declare their action within 10 seconds or they Dodge, instead. It make combat move very quickly. I had to compensate by making sure I had all the monster minis/tokens ready because an entire combat could be over in 3-5 minutes. I didn't want combat prep to take longer than the combat! Players who didn't like combat like it. Players who like combat like it. Things move quickly. Everyone is engaged at the table. The faster one player goes the faster the next player can go as it's easier to remember what's occurring in combat. No one zones out. The actual combat choices may be suboptimal but the baddies drop so quickly (in real time) that it [I]feels[/I] like the players are total badasses. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Name a technique or design choice that your group enjoys, but that is generally unpopular.
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