Sigurd13
First Post
Pretty good, but how long is the grab sustained? It seems a little overpowered for a 1st level, at will, minor action to immobilize an opponent... but that's just my impression.
Excelsior! Wizard Attack 9
With an explosive torrent of force you propel your foe ever upward!
Daily✦ Arcane, Implement, Force
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d10 + Intelligence modifier force damage, and you move the target your Wisdom modifier squares straight up into the air (minimum 1 squares). The target is immobilized and takes a -2 penalty to attacks (save ends both). If the target saves, you cannot sustain this power.
Miss: 1d10 + Intelligence modifier force damage, and the target is pushed 1 square and knocked prone.
Sustain Minor: Move the target a number of squares equal to your half your Wisdom modifier straight up into the air.
Effect: This power ends when the target saves, you fail to sustain, the target collides with an object, or another power causes a force move effect on the target. When the effect ends, the creature falls from its height and takes damage as normal.
Special: If the target collided with any creatures during its movement, the creatures also take falling damage respectively.
Speaking of overpowered, I may have went a little overboard... but I figure this power's usefulness is situational at best. Maybe it's better off as an underpowered daily than an overpowered encounter power? ^_^
Now please give me Revitalizing Beam.
Excelsior! Wizard Attack 9
With an explosive torrent of force you propel your foe ever upward!
Daily✦ Arcane, Implement, Force
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d10 + Intelligence modifier force damage, and you move the target your Wisdom modifier squares straight up into the air (minimum 1 squares). The target is immobilized and takes a -2 penalty to attacks (save ends both). If the target saves, you cannot sustain this power.
Miss: 1d10 + Intelligence modifier force damage, and the target is pushed 1 square and knocked prone.
Sustain Minor: Move the target a number of squares equal to your half your Wisdom modifier straight up into the air.
Effect: This power ends when the target saves, you fail to sustain, the target collides with an object, or another power causes a force move effect on the target. When the effect ends, the creature falls from its height and takes damage as normal.
Special: If the target collided with any creatures during its movement, the creatures also take falling damage respectively.
Speaking of overpowered, I may have went a little overboard... but I figure this power's usefulness is situational at best. Maybe it's better off as an underpowered daily than an overpowered encounter power? ^_^
Now please give me Revitalizing Beam.
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