(Not to derail the thread -- we were asked to list a Love and a Hate; maybe I should fork this? -- but I thought a reply might be in order.)Player powers are not the full extent of the system.
Sacred Circle, page 68 of the DMG, is an example of ground hallowed in the name of a particular deity.
And if it doesn't already exist in the game as a magic item, no PC can research it and invent it, because there are no guidelines for doing so. Yes. That was my point.Uhhh, what? If it exists in the game as a magic item, it has a level and a price. If it has a level and a price, you can create it using the Enchant Magic Item ritual.
They do, barely: They're so situational that they are not available in every encounter, relying as many of them do on rolling natural 20s, or having somebody use an action point, etc. Just to propose an example: few of them would cause the local Baron to say, "We have a job that only a Cleric of Pelor can do. Go fetch one! No, a cleric of Avandra won't do!"So, Channel Divinity feats, which you can only take for your god, don't count as powers unavailable to clerics of other deities?
Like previous editions, where your character sheet had...abilities and numbers....I want to feel like I'm a character, not a set of numbers and abilities
Presumably they wanted a brute race without the overtly evil connotations of orcs.-Dragonborn..honestly, were normal orcs busy? Did the other brute races turn you down at the bar?
It left sometime during 3E. The spikes are not new to 4E.-The look of the weapons and armor...why does everything look like cinder blocks, or just WAY too spikey?? What happened to the in dept fantasy feel??
As in I don't feel like the books encourage you to actually create a unique, in depth character....there is a serious lack of "Become the Character" feel in 4e so far, IMOLike previous editions, where your character sheet had...abilities and numbers.
Evil is in the eye of the beholder. They could have written the orcs as a savage, yet noble race...much like they did with dragonborn...but they wanted to attract the most noob fanboys, so they went with dragonborn. I understand the move..I'm in marketing...but I don't think the dragonborn do anything for gameplay, beyond appealing to powergamers.Presumably they wanted a brute race without the overtly evil connotations of orcs.
any spikes in 3E and 3.5E are nowhere NEAR overused like they are in 4E. IF you can throw a sword, and even the handle of it is going to stab someone...thats too spikey...I realise their trying to make the "infernal/evil" looking...but that could have been done without the immense overuse of the spikey appearance.It left sometime during 3E. The spikes are not new to 4E.
If you compare the 3E and 4E PHBs, you'll find the 4E book has discussion of character personality, mannerisms, etc. in the character creation section, while the 3E book does not (they had that sort of thing in PHB2, but not in the core books). I won't comment on earlier editions, since I don't want to dig those books out of the closet.As in I don't feel like the books encourage you to actually create a unique, in depth character....there is a serious lack of "Become the Character" feel in 4e so far, IMO
...and get roasted for completely changing the flavour of orcs. The point is dragonborn are a new race, so they could attach whatever flavour they like to them. Orcs in D&D are well-established as evil, evil, evil.Evil is in the eye of the beholder. They could have written the orcs as a savage, yet noble race...much like they did with dragonborn...
Ah. I see. You realize this insults any poster here who likes dragonborn?but they wanted to attract the most noob fanboys, so they went with dragonborn. I understand the move..I'm in marketing...but I don't think the dragonborn do anything for gameplay, beyond appealing to powergamers.
I disagree. You have made a positive assertion that 4E spikiness is far worse than 3E. It's up to you to prove it.any spikes in 3E and 3.5E are nowhere NEAR overused like they are in 4E.
This would be on the release day for 3.0 and the move to "dungeonpunk" art surely?It left sometime during 3E. The spikes are not new to 4E.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.