All For One is available both for the Ubiquity system and SW -- Anyone care to compare the two, as to which implements the source material better?
There's actually a blow-by-blow example in the Toolkit, I think, of using FATE Core for swashbuckling combat. I still have quite a difficult time wrapping my head around how that's supposed to work.
Essentially, swashbuckling combat is comprised of 5 basic activities:
- stabbing with a sharp nasty pointy thing (attack)
- shooting with some weapon (Attack, may be ranged)
- using terrain features for defense (create a defense aspect)
- making snarky remarks to throw the opponent off (either create an offensive asset, or do social damage, or create a scene asset, as appropriate.)
- Using terrain to make attacks (either by swinging on something or dropping something from heights. (use a scene asset to make an attack)
So...
to borrow some dialogue, with rules in {}
The scene -
Scene asset: rocky terrain
Scene asset: dust amidst the rocks
Inigo Montoya: You are using Bonetti’s Defense against me, ah?
{Create scene aspect: MIB's defense known}
Man in Black: I thought it fitting considering the rocky terrain.
{invoking scene asset "Rocky terrain" in resistance}
Inigo: Naturally, you must suspect me to attack with Capa Ferro?
{He succeeded; MIB declared a similar action, but has failed}
Man in Black: Naturally, but I find that Thibault cancels out Capa Ferro. Don’t you?
{inigo declared he's creating an offensive stance based asset, "Weak vs Capo Ferro", which MIB is declaring a resistance}
Inigo: Unless the enemy has studied his Agrippa… which I have.
{Inigo has succeeded at beating the defense}
So, situation:
Going in, Inigo has a free tag on "MiB's defense known" and on "MIB Weak vs Capo Ferro", but if someone else were to join in, MIB could be tagged for a fate point with each of these.