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<blockquote data-quote="Faerl'Elghinn" data-source="post: 2341841" data-attributes="member: 17810"><p>Well, there is a way to perform all of the actions you describe in a single round of game time--it's a 9th-level sor/wiz spell called <em>Time Stop</em>. Possibly you could explain to the player that if his character has delusions of being a 17th-level plus arcane spellcaster, some special rules should apply to him/her:</p><p></p><p>When overtaken by a delusional episode (attempting to overstuff a round with actions), the character believes that all actions described are being performed. However, in reality the character is affected as if by a <em>Confusion</em> spell without the option of "behave normally". </p><p></p><p>Also, each hour, the character should roll a 10% chance to be affected as if by a <em>Confusion</em> spell (normal) cast at--well--17th level.</p><p></p><p>Instead of trying to fight the player, you can simply encourage the roleplay opportunity afforded by this tendency, and allow those affected by random "attack the nearest creature" results to take care of the discouragement.</p><p></p><p>As far as a name for this type of player, in second edition (where this type of play was theoretically possible) it might have been a variant of munchkinism. However, in 3.5e, where the possible actions in a round are meticulously defined (almost overly so), the only applicable term would seem to be along the lines of "belligerent moron"...</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 2341841, member: 17810"] Well, there is a way to perform all of the actions you describe in a single round of game time--it's a 9th-level sor/wiz spell called [I]Time Stop[/I]. Possibly you could explain to the player that if his character has delusions of being a 17th-level plus arcane spellcaster, some special rules should apply to him/her: When overtaken by a delusional episode (attempting to overstuff a round with actions), the character believes that all actions described are being performed. However, in reality the character is affected as if by a [I]Confusion[/I] spell without the option of "behave normally". Also, each hour, the character should roll a 10% chance to be affected as if by a [I]Confusion[/I] spell (normal) cast at--well--17th level. Instead of trying to fight the player, you can simply encourage the roleplay opportunity afforded by this tendency, and allow those affected by random "attack the nearest creature" results to take care of the discouragement. As far as a name for this type of player, in second edition (where this type of play was theoretically possible) it might have been a variant of munchkinism. However, in 3.5e, where the possible actions in a round are meticulously defined (almost overly so), the only applicable term would seem to be along the lines of "belligerent moron"... [/QUOTE]
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