robus
Lowcountry Low Roller
To elaborate on the difference I'm seeing, if you run a combat, the point is to see how the combat turns out. If you run a scene with combat in it, the point is to get to the next scene, and the combat is just a trapping on the way to it, much like the description of the room might be when you're running the combat. And when I call it a 'trapping', I don't mean to belittle it; in a combat, often, the environment is as big of a player as the monsters and pcs. I'm just saying that the emphasis is on the desired scene rather than on the combat itself.
Yes - I'm coming the conclusion that while it might look like a combat (or a potential combat) it's not really a combat. It's a trap, a puzzle, a something else that doesn't rely on the combat rules. And, no I'm not saying that the players have to win. They may fail at tackling the trap/puzzle/not combat and end up having to retreat (or being captured, or something). But the last thing that could/should happen is it devolve into a bog-standard combat with the antagonists trading blows and the monster getting in a ton of legendary actions etc.
Agreed that sometimes the odds go in the PCs favor and they pull off a miraculous win. But often wise PCs would just avoid the fight in the first place.
Again, I apologize; that really wasn't my intent.
Apology accepted.
