First off I would just like to say that I love this book. I like it so much in fact that I would like to incorporate it into my homebrew. The only problem I see right off the bat is with druids. Here are my two questions.
1. As it appears in the book the green mage gets no magical boons. This seems strange since two of the boons look to be made exactly for someone wanting to play as a Druid-like character. These same people would most likely use the Green Mage subclass. So players are stuck with either playing a Green Mage with no trackless step etc., or playing a normal EoM Mage. Am I missing something obvious? Do the subclasses get the same specials as the mage unless they are listed otherwise (as is the case for the White and Black Mage)?
2. If I were to make Venom Immunity and Nature Sense (from the core rules Druid) into magical boons, what type of boons should they be? Major and Minor respectively?
Thanks for any help.
Luke
1. As it appears in the book the green mage gets no magical boons. This seems strange since two of the boons look to be made exactly for someone wanting to play as a Druid-like character. These same people would most likely use the Green Mage subclass. So players are stuck with either playing a Green Mage with no trackless step etc., or playing a normal EoM Mage. Am I missing something obvious? Do the subclasses get the same specials as the mage unless they are listed otherwise (as is the case for the White and Black Mage)?
2. If I were to make Venom Immunity and Nature Sense (from the core rules Druid) into magical boons, what type of boons should they be? Major and Minor respectively?
Thanks for any help.
Luke
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