CleverNickName
Limit Break Dancing (He/They)
I run a cinematic pirate-themed campaign setting, where the players do all kinds of zany stunts like swinging from chandeliers, leaping from balconies onto moving wagons, and so forth. Rather than create a dozen house-rules for these stunts, I use the Crit mechanic to tell us when a cinematic event triggers, and I let the player decide what it looks like. The way it works:
On a crit, you can choose to have your attack do extra damage, per the rules. Or you can choose to do regular damage and:
On a crit, you can choose to have your attack do extra damage, per the rules. Or you can choose to do regular damage and:
- trade places with the target or an ally
- knock your target prone
- kick dust in your target's eyes, blinding them until the end of their next turn
- knock something out of your target's hand
- disengage immediately
- knock the opponent back 10 feet
- anything else you've seen in the movies: ride a shield down a stairway, jump on the dragon's back, swing on a rope across the deck of a ship, etc.