Natural 20 followed by a natural 20

Oryan77

Adventurer
What are your house rules when a player rolls a Natural 20 followed by another Natural 20 to confirm a critical hit?

It seems like such a waste not to have a bonus for this.
 

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Well, I know that in some games, if you threaten a crit, and your confirmation roll would threaten a crit again, you get one more roll, and if that confirms, then it's an auto kill.
 

Since our group plays with a critical fumble rule (role a 1 you have to roll again and if you still miss it's a critical fumble) because the DM thinks there needs to be something to balance out the critical hits we don't do anything on two 20's.

Personally, the last thing I want in the game is something that would make the DM think we need something worse than a critical fumble to balance.
 

Two 20's followed by a successful hit is a max-damage critical hit. It is rare enough that it is special but not so powerful (ala the insta-kill) that it creates problems. The first hit on the dragon isn't going to bring it down, but it will give the group some great momentum.
 





Well, we use exploding dice, so the way it would work would be like this.

Suppose you're a 3rd-level fighter with a total attack bonus of +7... you roll a natural 20! Hurray! Now you get to roll to 'explode'- and you add what you roll to your attack roll. So far you're hitting AC 27- hey, another 20! That means you hit AC 47! And you explode again- let's say you roll a 5. Your total to hit roll is 52.

Now roll to confirm.

What happens if you roll a natural 20 to confirm? You explode again! It really only matters when you're fighting something very hard to hit, though.

You explode downward on a natural 1 too. So let's say you roll a 1, followed by a 20- hey, that's a -12 so far (for our hypothetical F3)... and you explode further down. So if you roll a 10, your total to hit is -22. Ugh, even an ooze is going to get missed at that point!

Obviously, exploding dice replaces "always hit/miss on a natural 20/1"... we apply it to every d20 roll that is out of character (i.e. when the party divvies up loot by rolling off, they don't explode).
 

Hodgie said:
Two 20's followed by a successful hit is a max-damage critical hit. It is rare enough that it is special but not so powerful (ala the insta-kill) that it creates problems. The first hit on the dragon isn't going to bring it down, but it will give the group some great momentum.
This is how we play it, but I do like:
Baronovan said:
I just up the criticial multiplier by +1. Seems to do well enough. Each successive 20 will do the same.
 

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