glass said:If folks'll forgive the slight 'jack:
Would I be right in thinking that there is no way of rolling 20 (or 40, 60) in your system? It's not going to come up very often, but there will be cases where there is no difference between adjacent ACs.
For example, if your attack bonus is +10, then there is no difference between 30 and 31. I realise that there is no difference in the core game either (or between them and 32, 33, etc), but I guess that is part of what you are trying to address.
What I am getting at is, have you considered adding the final roll to 19, 39, 59, etc as appropriate? And if so, why did you reject the idea?
I pointed it out one day, but had trouble explaining it for some reason.the Jester said:Hmm, interesting. You make a good point. I guess you could say that we've never thought about it.
I think, as apesamungous points out, the math can get complicated pretty easily (at least for the, ahem, many gamers without a head for math).
apesamongus said:Well, I think the fact that you got the numbers wrong in your question (they should be 19,38,57,etc) - which didn't need to be done quickly during a game - explains pretty well why that idea would be rejected.
the Jester said:Hmm, interesting. You make a good point. I guess you could say that we've never thought about it.
I think, as apesamungous points out, the math can get complicated pretty easily (at least for the, ahem, many gamers without a head for math).
glass said:...it's simple arithmetic...
the Jester said:Well, we use exploding dice, so the way it would work would be like this.
Would I be right in thinking that there is no way of rolling 20 (or 40, 60) in your system?
Baronovan said:I just up the criticial multiplier by +1. Seems to do well enough. Each successive 20 will do the same.