[Natural 20 Press] Tournaments, Taverns & Fairs now available!

Ranger you and Morruss have done an excellent job on this, I liked the Race/chase rules myself well thought out and easy to use. The drinking rules are great and were needed I send thanks to my favorite Bartender for creating them ;).

Game section is wonderful everything to the Halfling Toss to Baal'meral'ruun aka Magical Soccer is there with lots more to go over yet. some of the added stuff is the tables to see what each vender is selling and the food type/cost table I love the little extras y'all added.

Ok now I'm ready for a pot of Poteen( AU 13) and a game of DrunkSmash so I'll see ya later.
 

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Baal'meral'ruun is going to start out in one of the larger towns in my campaign (maybe Bluffside, when it arrives at my door), and become an epidemic. The only downside is that my players don't have a lot of spellcasters in the group. We'll see... :D I can't wait! I mean, who wouldn't want to play magical soccer? Though I still have issues with high level characters doing this. Maybe different "leagues" for different levels? <shrub> We'll have to see..


Chris
 

That's what the basic, competent player stats are for - to bulk out both PC and npc teams. Give PC magic-users control of a team with these basic stats. Let the non-magic types form teams for other sports (like Squashgoblin).

Also, consider this: a typical 4-PC party generally has two spellcasting members (say, a cleric and a wizard or sorcerer), you can slot the non-spellcasters into the role of Pothac'osiv if they have a few magical items. Look at the star players in the sample team - although both have spellcaster levels (in keeping with the magic only feel of the game) one's basically a fast, agile athelete, while they other is a bulky, strong and straightforward tank. Many of the same tactical choices can be filled by a competent rogue type or fighter type character.

Personally, I really dug the idea. In my game, its getting introduced with three leagues - open (AKA the adventurers league), traditional (played by the mage schools against one another) and professional (which is being run by people who grabl the best players from both other leagues).
 

Ah, a group of 20th level mages playing Bahly. . . . That'd be scary. I tried to make sure to make it still be possible to play the game, so you can't destroy the goals or the balls, and you're not allowed to kill other players.

Even high-level mages will only use a few attack spells, because if they use too many, they'll kill each other. You might have a wizard put up a wall of force around the goals, then an antimagic field inside the wall of force so you can't teleport inside it, then summon a small army of monsters to defend the wall of force. The opposing team might disjunction the whole area around the goals, or they might meteor swarm it to destroy the summoned monsters, then disintegrate the wall of force and run through. It'd be intense, certainly.
 

Incapacitate them with Flesh to Stone.

Or... just... y'know, WISH that you won the game and that no one would notice. LOL j/k

Put a Prismatic Sphere around opponents.

Polymorph the other players into squirrels. (it says you can't polymorph the goal or ball, but does it say players? can't recall at this moment)

You know, this book is just BEGGING for a web enhancement. :D



Chris
 


Bumpity-bump!

Ahem, RW. I believe you were going to post how contributors could get their grubby mits on the finished product?
 



Well, I sent out the emails to everyone I know of by now. If I still forgot you, please post here or email me.

Peter, we've figured out what we need to do as an extra for the print version: rules for PCs owning and operating tournaments, fairs, and taverns. ;)

Oh, and are there any types of games that you would've liked to have seen that weren't there?
 

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