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Natural Armor
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<blockquote data-quote="Connorsrpg" data-source="post: 6546660" data-attributes="member: 19265"><p>So, I am just wondering HOW this works.</p><p></p><p>I know they haven't brought in natural armor for PC races. But just say we wanted to...how does it work? Or even for writing up monsters for that matter - an issue that is not even resolved in the creating monsters section (from memory).</p><p></p><p>Should it be?</p><p></p><p>A/ Your AC is 11 + Dex when wearing no armor. (Which of course is next to useless, as most armored races are going to be in fights and will want to wear armor. This would benefit non-melee types more obviously).</p><p></p><p>B/ You have +1 Natural Armor, that stacks with armor worn. (Which I know is more powerful and useful and would have to be done very carefully).</p><p></p><p>B seems the obvious choice, but I am not sure that is how the MM works. Hard to determine. Ideas?</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6546660, member: 19265"] So, I am just wondering HOW this works. I know they haven't brought in natural armor for PC races. But just say we wanted to...how does it work? Or even for writing up monsters for that matter - an issue that is not even resolved in the creating monsters section (from memory). Should it be? A/ Your AC is 11 + Dex when wearing no armor. (Which of course is next to useless, as most armored races are going to be in fights and will want to wear armor. This would benefit non-melee types more obviously). B/ You have +1 Natural Armor, that stacks with armor worn. (Which I know is more powerful and useful and would have to be done very carefully). B seems the obvious choice, but I am not sure that is how the MM works. Hard to determine. Ideas? [/QUOTE]
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